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Thievery in 5e - still relevant?
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<blockquote data-quote="Lanefan" data-source="post: 9121379" data-attributes="member: 29398"><p>A conversation with a friend about wealth in D&D in our games vs 5e led to this series of points and questions:</p><p></p><p>Given that there really isn't much in 5e to spend money on other than relative trivialities such as inn rooms and mundane gear, and given that 5e as written places very little emphasis on downtime between adventures, does the traditional "Thief" archetype within the Rogue class even have a place in the game any more?</p><p></p><p>Put another way, If money has so little use in 5e, what's the point of stealing it (or in stealing goods that can be liquidated into it)? And if there's no point in stealing, does that spell the end of true thieves? If yes, is that a good thing? If no, how can they be made viable?</p><p></p><p>By the Thief archetype I mean the character who is the typical party Rogue while in the field but when in town between adventures pulls off a few 'jobs' or heists to enhance either its own personal wealth or that of the party; or who buys and sells information on the side; or who has contacts in many shady places the rest of the PCs might not want to know about.</p><p></p><p>And note I'm specifically <em>not</em> referring to characters who steal from the party itself.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9121379, member: 29398"] A conversation with a friend about wealth in D&D in our games vs 5e led to this series of points and questions: Given that there really isn't much in 5e to spend money on other than relative trivialities such as inn rooms and mundane gear, and given that 5e as written places very little emphasis on downtime between adventures, does the traditional "Thief" archetype within the Rogue class even have a place in the game any more? Put another way, If money has so little use in 5e, what's the point of stealing it (or in stealing goods that can be liquidated into it)? And if there's no point in stealing, does that spell the end of true thieves? If yes, is that a good thing? If no, how can they be made viable? By the Thief archetype I mean the character who is the typical party Rogue while in the field but when in town between adventures pulls off a few 'jobs' or heists to enhance either its own personal wealth or that of the party; or who buys and sells information on the side; or who has contacts in many shady places the rest of the PCs might not want to know about. And note I'm specifically [I]not[/I] referring to characters who steal from the party itself. [/QUOTE]
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