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Thievery in 5e - still relevant?
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<blockquote data-quote="bloodtide" data-source="post: 9130350" data-attributes="member: 6684958"><p>There is not one. In every game, there are unfun parts or elements. In softball your pop fly to second base is caught in seconds. In bowling your ball might fall into the gutter. In Uno you might loose a turn. </p><p></p><p>Of course you can make it fun. Take the 'loose a turn' card out of the Uno deck. Play bumper bowling so your ball can't fall in the gutter. And in softball you can tell the other time not to do anything....so Billy can run the bases and get a home run.</p><p></p><p>Of course, when you start removing or modifying anything you pick to be 'not fun" you get a very set type of game. And, of course, once you go to things like parallelization or petrification are no fun, it's only a short slide to "character death is no fun" and "loosing hps is no fun". And once you are there, why are you even keeping track of hp?</p><p></p><p></p><p>Yea, but really this is all on the people in the game. Everyone chooses to goof around, make jokes, not be prepared, slow things down and even simply not play. And all of that is why combat takes so long in a lot of games.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9130350, member: 6684958"] There is not one. In every game, there are unfun parts or elements. In softball your pop fly to second base is caught in seconds. In bowling your ball might fall into the gutter. In Uno you might loose a turn. Of course you can make it fun. Take the 'loose a turn' card out of the Uno deck. Play bumper bowling so your ball can't fall in the gutter. And in softball you can tell the other time not to do anything....so Billy can run the bases and get a home run. Of course, when you start removing or modifying anything you pick to be 'not fun" you get a very set type of game. And, of course, once you go to things like parallelization or petrification are no fun, it's only a short slide to "character death is no fun" and "loosing hps is no fun". And once you are there, why are you even keeping track of hp? Yea, but really this is all on the people in the game. Everyone chooses to goof around, make jokes, not be prepared, slow things down and even simply not play. And all of that is why combat takes so long in a lot of games. [/QUOTE]
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Thievery in 5e - still relevant?
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