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Thievery in 5e - still relevant?
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<blockquote data-quote="Starfox" data-source="post: 9133206" data-attributes="member: 2303"><p>I Believe they said that there will be a magic item price list in the DnD formerly known as 1DD. </p><p></p><p>I constantly wrestle with the problem I like to call "money as xp". A character has two currencies they can spend to improve themselves; xp for levels (in DnD) or character improvement, and gp for kit. And more expensive kit actually makes you perform as if you were higher level (if not a whole level, at least partway). Some players are very fond of this, as it allows them to customize their character further using items. Some want items to be found only with only minor purchases. And some want no magic items at all. In one game, where we didn't count money at all, money existed in the setting but had no game use. One PC actually rebelled against this and went on a spending spree. For me the real issue would be if I wanted to run a Dicksonian, low-status campaign in a slum setting with little cash around.</p></blockquote><p></p>
[QUOTE="Starfox, post: 9133206, member: 2303"] I Believe they said that there will be a magic item price list in the DnD formerly known as 1DD. I constantly wrestle with the problem I like to call "money as xp". A character has two currencies they can spend to improve themselves; xp for levels (in DnD) or character improvement, and gp for kit. And more expensive kit actually makes you perform as if you were higher level (if not a whole level, at least partway). Some players are very fond of this, as it allows them to customize their character further using items. Some want items to be found only with only minor purchases. And some want no magic items at all. In one game, where we didn't count money at all, money existed in the setting but had no game use. One PC actually rebelled against this and went on a spending spree. For me the real issue would be if I wanted to run a Dicksonian, low-status campaign in a slum setting with little cash around. [/QUOTE]
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Thievery in 5e - still relevant?
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