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Thievery in 5e - still relevant?
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<blockquote data-quote="bloodtide" data-source="post: 9139489" data-attributes="member: 6684958"><p>This is a player problem. </p><p></p><p>Most DM like to keep the group together and run one game, not run 2-5 mini games at the same time.</p><p></p><p>And it's just down right amazing how many players of stealth characters just a couple minutes into the game will be like "ok, I ignore and abandon the other players and characters and have my character go off stealthy alone. DM run me an hour long solo game and lets make the other players watch me play". This is not a great way to play a group game. </p><p></p><p>It's also amazing that the typical player that wants to have their character "sneak away" will out right refuse to play any Solo Game. A solo game where they can sneak around 24/7.....but "somehow" they don't want to do that.</p><p></p><p>And solo games for stealth characters work great. For example, I'll have the player come over three hours before the start of the group game. Then the player can do a solo game of just their character sneaking around and scouting out the area. This worked great for a player that could only play every other weekend (because kids). He'd come over early and play 'through' the last weekend session he missed, as a solo sneaky game until he 'caught up' in time with the group for that game night.</p><p></p><p>And bad in the crazy mall days I did things like: group a of good characters on adventure a and group b of evil, sneaky characters on adventure a too....at the same time. This was often two hours, break and switch groups. The idea was group b we sneaking along attempting to help the monsters and steal group a's loot. </p><p></p><p></p><p>You do need to accept this in D*D though. But it really does not matter much what words you use.</p><p></p><p>You can go round and round and round and say a character gets a +10 mundane/skill/stealth/shadow/inspiration/wahtever to a roll or go on and on and on to say that they somehow....impossibly...do an impossible thing "with no magic". But giving the sneak a non magical ability of "dark sight hide", is really just giving them a magical ability....your just saying it's "non magical". You can make it science based "oh the sneak can alter their DNA with dark matter nanobots to absorb photons and not be seen by dark vision" or even just say "psionicaly hide". But your still coming down to using "magic".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9139489, member: 6684958"] This is a player problem. Most DM like to keep the group together and run one game, not run 2-5 mini games at the same time. And it's just down right amazing how many players of stealth characters just a couple minutes into the game will be like "ok, I ignore and abandon the other players and characters and have my character go off stealthy alone. DM run me an hour long solo game and lets make the other players watch me play". This is not a great way to play a group game. It's also amazing that the typical player that wants to have their character "sneak away" will out right refuse to play any Solo Game. A solo game where they can sneak around 24/7.....but "somehow" they don't want to do that. And solo games for stealth characters work great. For example, I'll have the player come over three hours before the start of the group game. Then the player can do a solo game of just their character sneaking around and scouting out the area. This worked great for a player that could only play every other weekend (because kids). He'd come over early and play 'through' the last weekend session he missed, as a solo sneaky game until he 'caught up' in time with the group for that game night. And bad in the crazy mall days I did things like: group a of good characters on adventure a and group b of evil, sneaky characters on adventure a too....at the same time. This was often two hours, break and switch groups. The idea was group b we sneaking along attempting to help the monsters and steal group a's loot. You do need to accept this in D*D though. But it really does not matter much what words you use. You can go round and round and round and say a character gets a +10 mundane/skill/stealth/shadow/inspiration/wahtever to a roll or go on and on and on to say that they somehow....impossibly...do an impossible thing "with no magic". But giving the sneak a non magical ability of "dark sight hide", is really just giving them a magical ability....your just saying it's "non magical". You can make it science based "oh the sneak can alter their DNA with dark matter nanobots to absorb photons and not be seen by dark vision" or even just say "psionicaly hide". But your still coming down to using "magic". [/QUOTE]
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