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Thieves and finding traps
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<blockquote data-quote="ExploderWizard" data-source="post: 6398398" data-attributes="member: 66434"><p>What was unspoken regarding the thief class was that the various ability percentages represented the ability of the the thief training <em>over and above the chances that any character gets to do these things. </em></p><p></p><p>So a 20% chance seems pretty crappy for a specialist until you consider that this was a fallback percentage in case the player failed to accomplish the task by normal means. It was in effect, a 20% saving throw to do this stuff that no other class got. </p><p></p><p>The interesting thing about the whole mess, is the assumption that no one but the thief can even try any of these functions. What happens then, is that the thief truly does become a joke, as that 20% chance now becomes the thief's only hope of accomplishing anything! </p><p></p><p>As deadly as OD&D combat was, are we to believe that no stealth of any kind was ever employed by the other three classes until the thief joined the lineup? Of course not. The thief and it's poorly communicated function of how it operated was one of the earliest instances of the assumption that anything without a rule in place is impossible to do, which has sadly become a staple attitude about the game ever since.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6398398, member: 66434"] What was unspoken regarding the thief class was that the various ability percentages represented the ability of the the thief training [I]over and above the chances that any character gets to do these things. [/I] So a 20% chance seems pretty crappy for a specialist until you consider that this was a fallback percentage in case the player failed to accomplish the task by normal means. It was in effect, a 20% saving throw to do this stuff that no other class got. The interesting thing about the whole mess, is the assumption that no one but the thief can even try any of these functions. What happens then, is that the thief truly does become a joke, as that 20% chance now becomes the thief's only hope of accomplishing anything! As deadly as OD&D combat was, are we to believe that no stealth of any kind was ever employed by the other three classes until the thief joined the lineup? Of course not. The thief and it's poorly communicated function of how it operated was one of the earliest instances of the assumption that anything without a rule in place is impossible to do, which has sadly become a staple attitude about the game ever since. [/QUOTE]
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