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<blockquote data-quote="Felon" data-source="post: 2417892" data-attributes="member: 8158"><p>That sounds good, but what does that actually mean? After you hand out Darwin awards to the hack-n'-slashers, how do the brainy characters stay alive the first time someone fails a skill roll to sneak past a couple of guards, or the first that brainy character fails a Listen check for the guy creeping up on him? That stuff will happen all the time, even to smart characters. </p><p></p><p>The only real foolproof smart move is to not engage in any internecine activities. Are characters playing the sort of adventurers who will opt to stay home and play bridge instead of engaging in almost-certainly-fatal skullduggery? </p><p></p><p> </p><p></p><p>Your post is dripping with blithe dismissal of some pretty significant issues. I suspect even if they opt to pick their fights wisely, sometimes the fight will be brought to them, no? How many times in a night do you think a DM can just shrug at the player of a freshly-dead character and tell him "hey, such is life in Sanctuary" before he earns a pop in the mouth? When a character dies, it doesn't just punish the character. It slows the game down big-time, and makes it pretty tough for a DM to create a cohesive campaign. </p><p></p><p></p><p></p><p>Fair enough. I'll check it out.</p></blockquote><p></p>
[QUOTE="Felon, post: 2417892, member: 8158"] That sounds good, but what does that actually mean? After you hand out Darwin awards to the hack-n'-slashers, how do the brainy characters stay alive the first time someone fails a skill roll to sneak past a couple of guards, or the first that brainy character fails a Listen check for the guy creeping up on him? That stuff will happen all the time, even to smart characters. The only real foolproof smart move is to not engage in any internecine activities. Are characters playing the sort of adventurers who will opt to stay home and play bridge instead of engaging in almost-certainly-fatal skullduggery? Your post is dripping with blithe dismissal of some pretty significant issues. I suspect even if they opt to pick their fights wisely, sometimes the fight will be brought to them, no? How many times in a night do you think a DM can just shrug at the player of a freshly-dead character and tell him "hey, such is life in Sanctuary" before he earns a pop in the mouth? When a character dies, it doesn't just punish the character. It slows the game down big-time, and makes it pretty tough for a DM to create a cohesive campaign. Fair enough. I'll check it out. [/QUOTE]
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