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Thieves' World/Lankhmar - why do you like them?
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<blockquote data-quote="Seule" data-source="post: 1326135" data-attributes="member: 407"><p>I've read both and run some Lankhmar. I only have opinions about the latter.</p><p></p><p>In addition to what other have said already about it, Lankhmar is a very magic-low setting. People don't throw around fireballs much, things get done through brute force or guile, the typical tactics of the Warrior and the Rogue types.</p><p>A good comparison that my wife drew when I asked her this was that it's a lot like my current Freeport campaign. Most Lankhmar games are going to be set around the one city, and that gives a very good sense of continuity. You get to know the NPCs you deal with, and your home doesn't change. With occasional excursions to other places, having a strongly character-based base to work from and have the majority of your adventures in makes the entire experience much better, in my opinion.</p><p> </p><p> --Seule</p></blockquote><p></p>
[QUOTE="Seule, post: 1326135, member: 407"] I've read both and run some Lankhmar. I only have opinions about the latter. In addition to what other have said already about it, Lankhmar is a very magic-low setting. People don't throw around fireballs much, things get done through brute force or guile, the typical tactics of the Warrior and the Rogue types. A good comparison that my wife drew when I asked her this was that it's a lot like my current Freeport campaign. Most Lankhmar games are going to be set around the one city, and that gives a very good sense of continuity. You get to know the NPCs you deal with, and your home doesn't change. With occasional excursions to other places, having a strongly character-based base to work from and have the majority of your adventures in makes the entire experience much better, in my opinion. --Seule [/QUOTE]
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Thieves' World/Lankhmar - why do you like them?
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