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<blockquote data-quote="GlassJaw" data-source="post: 3630239" data-attributes="member: 22103"><p>I'm by no means a TW expert but I think I have a solid grasp on the feel of the world.</p><p></p><p>That said, I'm not sure what TW other people have read because I found the RPG to have missed the mark. It just felt like "too much" - too many classes, too much magic, too much unnecessary crunch that wasn't needed.</p><p></p><p>I might be biased though because I was thinking about TW-style campaign using Grim Tales long before the RPG conversion came to be.</p><p></p><p>I liked the fact that GT was a generic system. To me, that did a better job of capturing the mystery and bleakness of TW. One of things I really loved about the TW stories is that a lot of times, you didn't really know <em>what </em>the main characters were or could really do. Some of that was lost when the RPG made everything very specific.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 3630239, member: 22103"] I'm by no means a TW expert but I think I have a solid grasp on the feel of the world. That said, I'm not sure what TW other people have read because I found the RPG to have missed the mark. It just felt like "too much" - too many classes, too much magic, too much unnecessary crunch that wasn't needed. I might be biased though because I was thinking about TW-style campaign using Grim Tales long before the RPG conversion came to be. I liked the fact that GT was a generic system. To me, that did a better job of capturing the mystery and bleakness of TW. One of things I really loved about the TW stories is that a lot of times, you didn't really know [I]what [/I]the main characters were or could really do. Some of that was lost when the RPG made everything very specific. [/QUOTE]
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