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<blockquote data-quote="Mr Fidgit" data-source="post: 428934" data-attributes="member: 6968"><p>some questions, then...</p><p></p><p>why take the bard's magic away, especially since it's the S'Danzo's favored class? (they're uber-magical, right?)</p><p></p><p>why limit the fighter's armor and weapon proficiencies? just because heavy armor isn't common, that doesn't mean they're not trained to use it. and there's the problem with the cost - as in, you've got no money to buy the good stuff anyway. and there's the issue of availability. if noone buys heavy armor, no shop keeper would keep it in stock.</p><p></p><p>wizards: isn't it possible to have a PC already finished with their apprenticeship? this would allow a (starting PC, level 1) wizard in the party, <em>and</em> that PC would have ties to a guild (or be bound to the guild -- plot hook?)</p><p></p><p>sorcerer: wouldn't a sorcerer have to get training from someone to use their magic? i know they wake up every day with magical energy, but it doesn't mean they know how to cast a spell - if you know what i mean</p><p></p><p>monk: (kind of) are all the people in TW associated with gladiator fighting (like Jubal) from a foreign land? or is the whole - i used to be slave, but i fought for my freedom - thing happening?</p><p></p><p>druid and paladin: they suck. they're <em>broken</em>! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>an extra feat or two? come on, now. if a person wants to make a PC who's day job is a laborer, then i'd <em>strongly encourage</em> them to take a feat like endurance, but i'd leave it up to the player...(i know this requires putting faith in your players, but <em>somebody's</em> got to do it)</p><p></p><p>that's enough razzing...er...um...<em>encouragement</em> for now! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mr Fidgit, post: 428934, member: 6968"] some questions, then... why take the bard's magic away, especially since it's the S'Danzo's favored class? (they're uber-magical, right?) why limit the fighter's armor and weapon proficiencies? just because heavy armor isn't common, that doesn't mean they're not trained to use it. and there's the problem with the cost - as in, you've got no money to buy the good stuff anyway. and there's the issue of availability. if noone buys heavy armor, no shop keeper would keep it in stock. wizards: isn't it possible to have a PC already finished with their apprenticeship? this would allow a (starting PC, level 1) wizard in the party, [I]and[/I] that PC would have ties to a guild (or be bound to the guild -- plot hook?) sorcerer: wouldn't a sorcerer have to get training from someone to use their magic? i know they wake up every day with magical energy, but it doesn't mean they know how to cast a spell - if you know what i mean monk: (kind of) are all the people in TW associated with gladiator fighting (like Jubal) from a foreign land? or is the whole - i used to be slave, but i fought for my freedom - thing happening? druid and paladin: they suck. they're [I]broken[/I]! :p an extra feat or two? come on, now. if a person wants to make a PC who's day job is a laborer, then i'd [I]strongly encourage[/I] them to take a feat like endurance, but i'd leave it up to the player...(i know this requires putting faith in your players, but [I]somebody's[/I] got to do it) that's enough razzing...er...um...[I]encouragement[/I] for now! :D [/QUOTE]
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