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<blockquote data-quote="Crothian" data-source="post: 429611" data-attributes="member: 232"><p>Building trust in Sanctuary.</p><p></p><p>As some people realize, there are not honest people in Sanctuary. While that is not 100% true, it's darn close. A stranger who comes into town needs to be wary of everyone, as looking for people to take advantage of is a highly refined art in Sanctuary. </p><p></p><p>So, how do the players hope to survive when if they really shouldn't be able to trust each other? The answer is in the character backgrounds. First, I stress the guilds and having employment. This does three things for the character: 1) a source of income 2) contacts who are trustworthy 3) plot hooks. Now not all the contacts will be trustworthy, but a character should get an idea on who to trust and who not to. </p><p></p><p>First off when creating character backgrounds I have the players sit down and work it out together. It's okay to have characters save the life of others or to offer a helping hand. While these are rare occurances in Sanctuary, they do happen and they can be used to build to the bounds of friendship between player characters. Even though cheating and backstabing are par for the course in Sanctuary, I really do try to keep it to minimium among the players. THey are of course encouraged to cheat and backstab NPCs as they see fit. </p><p></p><p>There are two groups in Sanctuary that if you are part of them you can trust almost everyone and they will be there to help you. The groups are the S'Danzo and the Fishermen. Both of these groups do not accept people not of their kind, but they do look out for their own. </p><p></p><p>The Guilds to a lesser extent can be trustworthy as long as you are in good standing with them. Guilds are there to oraganize and make money. A smart character can do the same by taking advantage of the guild. I use a mercanaries guild, a bardic guild (all none S'Danzo, the S'Danzo don't needa guild), and the Wizard guild. Now, the Hawkmasks can be seen as the thieves guild, and their are churches that are similiar to guilds. However, both are unique in the way the do business and both are much more difficult to jion. The mercanaries guild costs a few silver a week, and the character has to show some aptitude for fighting. THe bardic guild is a little more expensive, and the person has to perform well in an audition. The wizard guild is expensive, and is very slevet in who they take. However, all three guilds will get people jobs as long as you are in good standing with the guild and don't embarres them.</p></blockquote><p></p>
[QUOTE="Crothian, post: 429611, member: 232"] Building trust in Sanctuary. As some people realize, there are not honest people in Sanctuary. While that is not 100% true, it's darn close. A stranger who comes into town needs to be wary of everyone, as looking for people to take advantage of is a highly refined art in Sanctuary. So, how do the players hope to survive when if they really shouldn't be able to trust each other? The answer is in the character backgrounds. First, I stress the guilds and having employment. This does three things for the character: 1) a source of income 2) contacts who are trustworthy 3) plot hooks. Now not all the contacts will be trustworthy, but a character should get an idea on who to trust and who not to. First off when creating character backgrounds I have the players sit down and work it out together. It's okay to have characters save the life of others or to offer a helping hand. While these are rare occurances in Sanctuary, they do happen and they can be used to build to the bounds of friendship between player characters. Even though cheating and backstabing are par for the course in Sanctuary, I really do try to keep it to minimium among the players. THey are of course encouraged to cheat and backstab NPCs as they see fit. There are two groups in Sanctuary that if you are part of them you can trust almost everyone and they will be there to help you. The groups are the S'Danzo and the Fishermen. Both of these groups do not accept people not of their kind, but they do look out for their own. The Guilds to a lesser extent can be trustworthy as long as you are in good standing with them. Guilds are there to oraganize and make money. A smart character can do the same by taking advantage of the guild. I use a mercanaries guild, a bardic guild (all none S'Danzo, the S'Danzo don't needa guild), and the Wizard guild. Now, the Hawkmasks can be seen as the thieves guild, and their are churches that are similiar to guilds. However, both are unique in the way the do business and both are much more difficult to jion. The mercanaries guild costs a few silver a week, and the character has to show some aptitude for fighting. THe bardic guild is a little more expensive, and the person has to perform well in an audition. The wizard guild is expensive, and is very slevet in who they take. However, all three guilds will get people jobs as long as you are in good standing with the guild and don't embarres them. [/QUOTE]
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