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<blockquote data-quote="Obly99" data-source="post: 8713940" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Ancestral Gashadokuro</span></strong></p><p></p><p>CE Macro-Diminutive undead</p><p></p><p><strong>Init</strong> +4; <strong>Senses</strong> blindsight 120 ft., darkvision 60 ft., low-light vision, see in darkness, spiritsense 120 ft., true seeing; Perception +68</p><p></p><p><strong>Aura</strong> desecrating presence (1.000 ft., DC 50), profanity (1.000 ft., DC 50), reanimating (1.000 ft.), starvation (1.000 ft., DC 50)</p><p></p><p>Defense</p><p></p><p><strong>AC</strong> 64, touch 26, flat-footed 54 (+14 deflection, +4 Dex, +56 natural, +14 profane, -24 size)</p><p></p><p><strong>hp</strong> 1.066 (52d8+832); regeneration 30 (epic and good)</p><p></p><p><strong>Fort </strong>+45, <strong>Ref</strong> +35, <strong>Will</strong> +57</p><p></p><p><strong>Defensive Abilities </strong>freedom of movement, massive, nondetection (self only), undead power; <strong>DR</strong> 20/epic and good; <strong>Immune</strong> channel energy, magical control, positive energy, undead traits; <strong>Resist</strong> all elements 30; <strong>SR</strong> 45</p><p></p><p>Offense</p><p></p><p><strong>Speed</strong> 160 ft.</p><p></p><p><strong>Melee</strong> bite +48 (8d8+33 plus grab), 6 claws +48 (4d6+33 plus grab)</p><p></p><p><strong>Ranged</strong> 6 rock +22 (8d6+48) or 6 gnawing skulls (4d6+33)</p><p></p><p><strong>Space</strong> 1.025 ft.; <strong>Reach</strong> 685 ft.</p><p></p><p><strong>Special Attacks</strong> breath weapon (360-ft. cone, 60d6 damage and 6 negative levels, Reflex DC 50 half, usable every 1d4 rounds), cleaving attacks, constrict (4d6+33), channel negative energy 17/day (DC 56, 28d6), corpse consumption, fast swallow, devastation, hurl foe, roar of anguished hunger, rock throwing (1.000 ft.), swallow whole (30d6 bludgeoning plus 30d6 negative energy damage, AC 106, 38 hp)</p><p></p><p><strong>Spell-like Abilities</strong> (CL 20th, concentration +33)</p><p></p><p><strong>Constant</strong>—freedom of movement, nondetection (self only), true seeing</p><p></p><p><strong>At will</strong>—blasphemy (DC 31), desecrate, finger of death (DC 31), greater dispel magic, harm (DC 30), unhallow, unholy blight (DC 28)</p><p></p><p><strong>3/day</strong>—energy drain (DC 33), power word kill, wail of the banshee (DC 33)</p><p></p><p>Statistics</p><p></p><p><strong>Str</strong> 72, <strong>Dex</strong> 18, <strong>Con</strong> —, <strong>Int</strong> 36, <strong>Wis</strong> 36, <strong>Cha</strong> 38</p><p></p><p><strong>Base Atk</strong> +39; <strong>CMB</strong> +56; <strong>CMD</strong> 83</p><p></p><p><strong>Feats</strong> Command Undead, Cornugon Smash, Deadly Aim, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Intimidating Prowess, Nightstalker, Power Attack, Quick Channel, Run, Selective Channeling, Signature Skill (intimidate), Stealthy, Vital Strike, Weapon Focus (bite, claws, rock)</p><p></p><p><strong>Skills</strong> Climb +86, Intimidate +100, Knowledge (arcane, religion) +68, Knowledge (local, history, nobility, planes) +65, Perception +68, Sense Motive +68, Spellcraft +68, Stealth +15 (+65 in areas of shadowy illumination or natural darkness), Swim +86</p><p></p><p><strong>Languages</strong> Common, Necril</p><p></p><p><strong>SQ</strong> massive</p><p></p><p><strong>Breath Weapon (Su)</strong></p><p>A gashadokuro has two version of a breath weapon: one breathe bone shards and deal bludgeoning damage while the other deal negative energy damage. This negative energy damage can heal undead creatures.</p><p></p><p><strong>Cleaving Attacks (Ex)</strong></p><p>A single attack from one of the gashadokuro melee natural weapons or rock throwing ability can target all creatures in a 60-foot square. Make one attack roll; any creature in the area whose AC is equal to or lower than the result takes damage from the attack and suffer the addition affects (like grab).</p><p></p><p><strong>Constrict (Ex)</strong></p><p>A gashadokuro can only constrict with its claws.</p><p></p><p><strong>Corpse Consumption (Su)</strong></p><p>A gashadokuro that kills a creature by using its swallow whole special ability automatically consumes its victim’s body and regains a number of hit points equal to the victim’s Constitution score. Consumed creatures cannot be resurrected by any effect short of a miracle or wish spell until the gashadokuro is destroyed.</p><p></p><p><strong>Devastation (Ex)</strong></p><p>As a full-round action, a gashadokuro can assault a structure, dealing 40d8+200 points of damage to the structure in that round.</p><p></p><p><strong>Gnawing Skulls (Ex)</strong></p><p>As part of a full-attack action, a gashadokuro can fire 6 skulls up to 6 creatures. The skulls have a 620-foot range increment. If a skull strikes an opponent, it can make a free grapple attempt, using the gashadokuro’s CMB. Each skull that succeeds latches onto its victim, dealing 8d6 points of bludgeoning, piercing, and slashing damage at the beginning of the gashadokuro’s turn until it is removed. This damage count as epic, evil, and magic for overcome damage reduction and regeneration. The victim is not considered to be grappled while a skull is attached.</p><p>A successful grapple or Escape Artist check (or automatically any effect that break grapple like <em>freedom of movement</em>), using the gashadokuro’s CMD, removes the skull, as does dealing 52 points of damage to the skull (the HD of the gashadokuro), which has AC 10 and DR 10/bludgeoning.</p><p>A gashadokuro can fire a single skull as a swift action.</p><p></p><p><strong>Hurl Foe (Ex)</strong></p><p>When a gashadokuro damages a Colossal or smaller foe with one of its natural attacks, it can try to hurl the foe as part of that attack by attempting a combat maneuver check instead of making the grapple check. On a successful check, the foe is knocked back 30 feet in a direction of the gashadokuro choice and falls prone. The distance the foe is hurled increases by 5 feet for every 5 points by which the gashadokuro check exceeds the foe’s CMD. If an obstacle stops the hurled creature before it travels the whole distance, the hurled foe and the obstacle struck each take 1d6 points of damage per 10 feet of distance remaining and the foe is knocked prone in the space adjacent to the obstacle.</p><p></p><p><strong>Immune to Control (Ex)</strong></p><p>A gashadokuro is immune to all forms of control, including command undead, control undead and similar effect. Other methods, particularly those tied to strange and powerful artifacts related to the death, may work (GM’s discretion).</p><p></p><p><strong>Massive (Ex)</strong></p><p>Because the gashadokuro is so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to the monster movement, though areas of forest or settlements are considered difficult terrain for the gashadokuro. A Colossal or smaller creature can move through any square occupied by the gashadokuro, or vice-versa. The gashadokuro can be flanked only by Colossal or larger foes. The gashadokuro gains a bonus for being on higher ground only if its entire space is on higher ground than that of its target. It’s possible for a Huge or smaller creature to climb the gashadokuro—this generally requires a successful DC 40 check and a Small or larger creature that climbs on the gashadokuro body provokes an attack of opportunity from the monster.</p><p></p><p><strong>Profane Aura (Su)</strong></p><p>A gashadokuro constantly exudes an aura of intense evil and negative energy in a 1.000-foot radius. This aura functions as the spell desecrate and uses the gashadokuro’s body as an altar of sorts to double the effects granted. The gashadokuro constantly gains the benefits of this effect (including the bonus hit points, as this aura is part of the gashadokuro’s creation). In addition, this miasma of fell energies hinders the channeling of positive energy. Any creature that attempts to summon positive energy in this area—such as through a cleric’s channel energy ability, a paladin’s lay on hands, or any spell with the healing subtype—must make a concentration check with a DC equal to 10 + 1/2 the gashadokuro’s Hit Dice + the gashadokuro’s Charisma modifier. If the character fails, the effect is expended but does not function.</p><p></p><p><strong>Roar of Anguished Hunger (Su)</strong></p><p>As a standard action, a gashadokuro can unleash a cry that affects all creatures in a 1-mile radius. Creatures failing a DC 50 Will save become shaken for 8d6 rounds. Creatures that currently suffer nonlethal damage from starvation who fail the save instead become frightened for 6d6 rounds, while those who succeed become shaken for 6d4 rounds. Creatures that successfully save cannot be affected by the same gashadokuro’s roar for 24 hours. This is a fear, mind-affecting effect. The save DC is Charisma-based.</p><p></p><p><strong>Reanimation Aura (Su)</strong></p><p>All creatures that die within the gashadokuro reanimation aura (even if killed by the swallow whole special ability), become in one round an undead under the monster control. The undead is selected by the list of the create greater undead and the gashadokuro count as having casting all the necessary spell (like teleport for a Crypt Thing). The gashadokuro choose which undead they become. Their statistic are increased by the profane aura. Undead created with reanimation aura do not gain the create spawn special ability. If the undead creature is created inside the gashadokuro because killed by the swallow whole special ability, the monster can vomit the new minion as a free action at the start of its turn.</p><p></p><p><strong>Starvation Aura (Su)</strong></p><p>A gashadokuro emits a powerful aura that causes all creatures within range to feel the intense pains of starvation. Each creature within 1.000 feet must succeed at a DC 50 Fortitude save or be fatigued and succumb to the supernatural starvation of the gashadokuro, taking 10d6 points of nonlethal damage at the end of its turn each round it remains in the aura. Even after leaving the area or slaying the gashadokuro, an affected creature continues to starve and cannot heal from the nonlethal damage dealt by this ability until it consumes food. All creatures taking damage from a gashadokuro’s starvation aura must succeed at an additional DC 50 Fortitude save or suffer from the effects of <em>mythic feast of ashes</em> (CL equal to gashadokuro HD and equivalent mythic tier 10). The save DC is Charisma-based.</p><p></p><p><strong>Swallow Whole (Ex)</strong></p><p>If a gashadokuro manage to grapple a creature, it can put the grappled creature in its mouth as a move action and attempt another grapple combat maneuver check (as though attempting to pin the opponent). If it succeed, it swallow the opponent as for the swallow whole special ability. If a creature that is swallowed whole by the gashadokuro manages to escape by cutting itself free, the gashadokuro’s body simply seals over the hole created so that other swallowed creatures must cut their own way out.</p><p></p><p><strong>Undead Power (Su)</strong></p><p>A gashadokuro gains a profane bonus equal to his Charisma bonus on AC and all saving throws.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8713940, member: 7035194"] [CENTER][B][SIZE=7]Ancestral Gashadokuro[/SIZE][/B][/CENTER] CE Macro-Diminutive undead [B]Init[/B] +4; [B]Senses[/B] blindsight 120 ft., darkvision 60 ft., low-light vision, see in darkness, spiritsense 120 ft., true seeing; Perception +68 [B]Aura[/B] desecrating presence (1.000 ft., DC 50), profanity (1.000 ft., DC 50), reanimating (1.000 ft.), starvation (1.000 ft., DC 50) Defense [B]AC[/B] 64, touch 26, flat-footed 54 (+14 deflection, +4 Dex, +56 natural, +14 profane, -24 size) [B]hp[/B] 1.066 (52d8+832); regeneration 30 (epic and good) [B]Fort [/B]+45, [B]Ref[/B] +35, [B]Will[/B] +57 [B]Defensive Abilities [/B]freedom of movement, massive, nondetection (self only), undead power; [B]DR[/B] 20/epic and good; [B]Immune[/B] channel energy, magical control, positive energy, undead traits; [B]Resist[/B] all elements 30; [B]SR[/B] 45 Offense [B]Speed[/B] 160 ft. [B]Melee[/B] bite +48 (8d8+33 plus grab), 6 claws +48 (4d6+33 plus grab) [B]Ranged[/B] 6 rock +22 (8d6+48) or 6 gnawing skulls (4d6+33) [B]Space[/B] 1.025 ft.; [B]Reach[/B] 685 ft. [B]Special Attacks[/B] breath weapon (360-ft. cone, 60d6 damage and 6 negative levels, Reflex DC 50 half, usable every 1d4 rounds), cleaving attacks, constrict (4d6+33), channel negative energy 17/day (DC 56, 28d6), corpse consumption, fast swallow, devastation, hurl foe, roar of anguished hunger, rock throwing (1.000 ft.), swallow whole (30d6 bludgeoning plus 30d6 negative energy damage, AC 106, 38 hp) [B]Spell-like Abilities[/B] (CL 20th, concentration +33) [B]Constant[/B]—freedom of movement, nondetection (self only), true seeing [B]At will[/B]—blasphemy (DC 31), desecrate, finger of death (DC 31), greater dispel magic, harm (DC 30), unhallow, unholy blight (DC 28) [B]3/day[/B]—energy drain (DC 33), power word kill, wail of the banshee (DC 33) Statistics [B]Str[/B] 72, [B]Dex[/B] 18, [B]Con[/B] —, [B]Int[/B] 36, [B]Wis[/B] 36, [B]Cha[/B] 38 [B]Base Atk[/B] +39; [B]CMB[/B] +56; [B]CMD[/B] 83 [B]Feats[/B] Command Undead, Cornugon Smash, Deadly Aim, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Intimidating Prowess, Nightstalker, Power Attack, Quick Channel, Run, Selective Channeling, Signature Skill (intimidate), Stealthy, Vital Strike, Weapon Focus (bite, claws, rock) [B]Skills[/B] Climb +86, Intimidate +100, Knowledge (arcane, religion) +68, Knowledge (local, history, nobility, planes) +65, Perception +68, Sense Motive +68, Spellcraft +68, Stealth +15 (+65 in areas of shadowy illumination or natural darkness), Swim +86 [B]Languages[/B] Common, Necril [B]SQ[/B] massive [B]Breath Weapon (Su)[/B] A gashadokuro has two version of a breath weapon: one breathe bone shards and deal bludgeoning damage while the other deal negative energy damage. This negative energy damage can heal undead creatures. [B]Cleaving Attacks (Ex)[/B] A single attack from one of the gashadokuro melee natural weapons or rock throwing ability can target all creatures in a 60-foot square. Make one attack roll; any creature in the area whose AC is equal to or lower than the result takes damage from the attack and suffer the addition affects (like grab). [B]Constrict (Ex)[/B] A gashadokuro can only constrict with its claws. [B]Corpse Consumption (Su)[/B] A gashadokuro that kills a creature by using its swallow whole special ability automatically consumes its victim’s body and regains a number of hit points equal to the victim’s Constitution score. Consumed creatures cannot be resurrected by any effect short of a miracle or wish spell until the gashadokuro is destroyed. [B]Devastation (Ex)[/B] As a full-round action, a gashadokuro can assault a structure, dealing 40d8+200 points of damage to the structure in that round. [B]Gnawing Skulls (Ex)[/B] As part of a full-attack action, a gashadokuro can fire 6 skulls up to 6 creatures. The skulls have a 620-foot range increment. If a skull strikes an opponent, it can make a free grapple attempt, using the gashadokuro’s CMB. Each skull that succeeds latches onto its victim, dealing 8d6 points of bludgeoning, piercing, and slashing damage at the beginning of the gashadokuro’s turn until it is removed. This damage count as epic, evil, and magic for overcome damage reduction and regeneration. The victim is not considered to be grappled while a skull is attached. A successful grapple or Escape Artist check (or automatically any effect that break grapple like [I]freedom of movement[/I]), using the gashadokuro’s CMD, removes the skull, as does dealing 52 points of damage to the skull (the HD of the gashadokuro), which has AC 10 and DR 10/bludgeoning. A gashadokuro can fire a single skull as a swift action. [B]Hurl Foe (Ex)[/B] When a gashadokuro damages a Colossal or smaller foe with one of its natural attacks, it can try to hurl the foe as part of that attack by attempting a combat maneuver check instead of making the grapple check. On a successful check, the foe is knocked back 30 feet in a direction of the gashadokuro choice and falls prone. The distance the foe is hurled increases by 5 feet for every 5 points by which the gashadokuro check exceeds the foe’s CMD. If an obstacle stops the hurled creature before it travels the whole distance, the hurled foe and the obstacle struck each take 1d6 points of damage per 10 feet of distance remaining and the foe is knocked prone in the space adjacent to the obstacle. [B]Immune to Control (Ex)[/B] A gashadokuro is immune to all forms of control, including command undead, control undead and similar effect. Other methods, particularly those tied to strange and powerful artifacts related to the death, may work (GM’s discretion). [B]Massive (Ex)[/B] Because the gashadokuro is so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to the monster movement, though areas of forest or settlements are considered difficult terrain for the gashadokuro. A Colossal or smaller creature can move through any square occupied by the gashadokuro, or vice-versa. The gashadokuro can be flanked only by Colossal or larger foes. The gashadokuro gains a bonus for being on higher ground only if its entire space is on higher ground than that of its target. It’s possible for a Huge or smaller creature to climb the gashadokuro—this generally requires a successful DC 40 check and a Small or larger creature that climbs on the gashadokuro body provokes an attack of opportunity from the monster. [B]Profane Aura (Su)[/B] A gashadokuro constantly exudes an aura of intense evil and negative energy in a 1.000-foot radius. This aura functions as the spell desecrate and uses the gashadokuro’s body as an altar of sorts to double the effects granted. The gashadokuro constantly gains the benefits of this effect (including the bonus hit points, as this aura is part of the gashadokuro’s creation). In addition, this miasma of fell energies hinders the channeling of positive energy. Any creature that attempts to summon positive energy in this area—such as through a cleric’s channel energy ability, a paladin’s lay on hands, or any spell with the healing subtype—must make a concentration check with a DC equal to 10 + 1/2 the gashadokuro’s Hit Dice + the gashadokuro’s Charisma modifier. If the character fails, the effect is expended but does not function. [B]Roar of Anguished Hunger (Su)[/B] As a standard action, a gashadokuro can unleash a cry that affects all creatures in a 1-mile radius. Creatures failing a DC 50 Will save become shaken for 8d6 rounds. Creatures that currently suffer nonlethal damage from starvation who fail the save instead become frightened for 6d6 rounds, while those who succeed become shaken for 6d4 rounds. Creatures that successfully save cannot be affected by the same gashadokuro’s roar for 24 hours. This is a fear, mind-affecting effect. The save DC is Charisma-based. [B]Reanimation Aura (Su)[/B] All creatures that die within the gashadokuro reanimation aura (even if killed by the swallow whole special ability), become in one round an undead under the monster control. The undead is selected by the list of the create greater undead and the gashadokuro count as having casting all the necessary spell (like teleport for a Crypt Thing). The gashadokuro choose which undead they become. Their statistic are increased by the profane aura. Undead created with reanimation aura do not gain the create spawn special ability. If the undead creature is created inside the gashadokuro because killed by the swallow whole special ability, the monster can vomit the new minion as a free action at the start of its turn. [B]Starvation Aura (Su)[/B] A gashadokuro emits a powerful aura that causes all creatures within range to feel the intense pains of starvation. Each creature within 1.000 feet must succeed at a DC 50 Fortitude save or be fatigued and succumb to the supernatural starvation of the gashadokuro, taking 10d6 points of nonlethal damage at the end of its turn each round it remains in the aura. Even after leaving the area or slaying the gashadokuro, an affected creature continues to starve and cannot heal from the nonlethal damage dealt by this ability until it consumes food. All creatures taking damage from a gashadokuro’s starvation aura must succeed at an additional DC 50 Fortitude save or suffer from the effects of [I]mythic feast of ashes[/I] (CL equal to gashadokuro HD and equivalent mythic tier 10). The save DC is Charisma-based. [B]Swallow Whole (Ex)[/B] If a gashadokuro manage to grapple a creature, it can put the grappled creature in its mouth as a move action and attempt another grapple combat maneuver check (as though attempting to pin the opponent). If it succeed, it swallow the opponent as for the swallow whole special ability. If a creature that is swallowed whole by the gashadokuro manages to escape by cutting itself free, the gashadokuro’s body simply seals over the hole created so that other swallowed creatures must cut their own way out. [B]Undead Power (Su)[/B] A gashadokuro gains a profane bonus equal to his Charisma bonus on AC and all saving throws. [/QUOTE]
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