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<blockquote data-quote="Obly99" data-source="post: 8674300" data-attributes="member: 7035194"><p style="text-align: center"><strong>Phanes</strong></p><p></p><p>NG Macro-Tiny outsider (anomaly, good, extrauniversal)</p><p></p><p><strong>Init</strong> +159 (always first); <strong>Senses</strong> blindsight, cosmic consciousness (universe), darkvision, low-light vision, see in darkness, true seeing, x-ray vision; Perception +486</p><p></p><p><strong>Aura</strong> divine (422.400 ft., DC 381), good</p><p></p><p>Defense</p><p></p><p><strong>AC</strong> 670, touch 434, flat-footed 569 (+64 circumstance, +95 deflection, +95 Dex, +64 divine, +6 dodge, +64 insight, +236 natural, +64 sacred, -28 size)</p><p></p><p><strong>hp</strong> 1.531.200 (320d1000+190.400) x3; fast healing 62.035; regeneration 21.075 (Expression of Power [Effect], Omnific Might, or Transcendental Might)</p><p></p><p><strong>Fort</strong> +1.544, <strong>Ref</strong> +1.044, <strong>Will</strong> +1.046;</p><p></p><p><strong>Defensive Abilities </strong>cosmic string, energy absorption (acid), energy reflection (fire); <strong>DR </strong>20.480/–; <strong>Immune</strong> An anomaly is unaffected by any magical or natural effects such as: ability damage, disease, natural elements (cold, drowning, fire, lava, lightning etc.), poison and so forth. They can still be affected by artifacts (epic magic items) and epic spells. Ability damage and drain, cold, electricity, energy drain, mind-affecting effects, petrification, poison, polymorphing, or any form-altering attack, sonic, and death from massive damage; Terrestial/Stellar/Dimensional/Universal hazards, Pleroma space, Dead Magic zones; <strong>Resistance</strong> Multiversal hazards; <strong>SR</strong> 394, any spell which fails to penetrate Phana spell resistance is reflected back upon the caster</p><p></p><p>Offense</p><p></p><p><strong>Speed</strong> Superluminar and Starflight</p><p></p><p><strong>Melee</strong> 2 slam +1.209 (120d100+102)</p><p></p><p><strong>Space</strong> 970 ft.; <strong>Reach</strong> 1.455 ft.</p><p></p><p><strong>Special Attacks</strong> alter the story, alter reality, mythic surge 64/day (+64d6)</p><p></p><p><strong>Spell-like Abilities</strong> (CL 384th, concentration +563, save DC 381 + spell level)</p><p></p><p><strong>Constant</strong>—mind blank</p><p></p><p><strong>At will</strong>—bear’s endurance, cure critical wounds, cure critical wounds (mass), cure light wounds, cure serious wounds, heal, raise dead, resurrection, true resurrection</p><p></p><p><strong>3/day</strong>—summon creators (1d4 seraphim with double life portfolio as an Old One)</p><p></p><p>Statistics</p><p></p><p><strong>Str</strong> 214, <strong>Dex</strong> 200, <strong>Con</strong> 1.200, <strong>Int</strong> 200, <strong>Wis</strong> 200, <strong>Cha</strong> 240</p><p></p><p><strong>Base Atk</strong> +320; <strong>CMB</strong> +1.237; <strong>CMD</strong> 912</p><p></p><p><strong>Feats</strong> Alertness, Combat Reflexes, Dodge, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Iron Will, Mobility, Run, Spring Attack, Vital Strike;</p><p></p><p><strong>Epic Feats</strong> Good Will, Improved Dodge, Light Eradication, Sixth Sense, Superior Initiative;</p><p></p><p><strong>Metamagic Feats</strong> Aquatic Spell, Automatic Metamagic Capacity x30, Bouncing Spell, Contingent Spell, Continual Spell, Delayed Spell, Ectoplasmic Spell, Elemental Spell, Empower Spell, Enlarge Spell, Extended Spell, Greater Intensified Spell [E] (+4, removes the maximum cap), Heightened Spell, Intensified Spell, Lingering Spell, Maximize Spell, Metamagic Freedom [E], Persistent Spell, Reach Spell, Remote Healing, Seeking Spell, Selective Spell, Tenacious Spell, Trap Spell, Widen Spell;</p><p></p><p><strong>Skills</strong> All skills 387 + ability modifier</p><p></p><p><strong>Languages</strong> Abyssal, Aklo, Celestial, Draconic, Infernal, Old Tongue, Pleromian; telepathy universe</p><p></p><p><strong>SQ</strong> maven, omnicompetenct, portfolio (double life), predator of gods, predator of the multiverse, transcendental might, transcendental traits, universal mastery (evil eye), virtual size category +8</p><p></p><p>Special Abilities</p><p></p><p>Phanes renounces 90 feats for 15 extra divine slot.</p><p></p><p><strong><u>Divine Abilities</u></strong></p><p></p><p>• Amaranthine Body (Ex): Divine Rank as circumstance to AC</p><p></p><p>• Amaranthine Mind (Ex): Cos as circumstance to attack rolls</p><p></p><p>• Amaranthine Soul (Ex): Cos as circumstance to saving throw</p><p></p><p>• Amaranthine Spirit (Ex): Divine Rank as circumstance to DC</p><p></p><p>• ApocryphaB (Ex): You are difficult to detect or scry.</p><p></p><p>• Enlarge Aura x3 (Su): You divine aura is doubled.</p><p></p><p>• Eternal Freedom (Ex): You are immune to spells and effects which impede movement.</p><p></p><p>• Quantum Effect (Su): You incorporate destiny in your [Effect].</p><p></p><p>• Perfect Initiative (Ex): Always first.</p><p></p><p>• Saviour (Su): Suffer damage instead of your allies.</p><p></p><p>• Self Mastery (Ex): Your body parts can operate independently.</p><p></p><p>• Seventh Sense (Ex): Reply a round.</p><p></p><p>• True SeeingB (Ex): You have True Seeing.</p><p></p><p>• Uncanny Holy Mastery (Su): See through solid objects.</p><p></p><p>• X-Ray VisionB (Ex): See through solid objects.</p><p></p><p><strong><u>Cosmic Abilities</u></strong></p><p></p><p>• Abrogate (Su): Nullify an opponent’s greatest ability (or ability score).</p><p></p><p>• Author of Divinity (Su): You can imbue lesser creatures with godhood at a whim.</p><p></p><p>• Cosmic Serpent (Su): You can change the alignment of other with a touch (Will 541 negate).</p><p></p><p>• Inner EyeB (Su): Always best die roll.</p><p></p><p>• Miraculous Saviour (Su): Suffer damage instead of your allies.</p><p></p><p>• SlimpstreamB (Su): Unaffected by time effects or temporal travel.</p><p></p><p><strong><u>Transcendental Abilities</u></strong></p><p></p><p>• Sophism (Ex): Make a Will save for negate an assault.</p><p></p><p><strong>Author of Divinity [Cosmic ability]</strong></p><p>You can imbue lesser creatures with godhood at a whim.</p><p><strong>Prerequisite:</strong> Cha 70</p><p><strong>Benefit:</strong> Your granting of Resonance is 100% efficient. In other words, when you transfer quintessence to another creature, the subject gains the full amount of quintessence you sacrifice, rather than 10%.</p><p>(<a href="https://www.enworld.org/threads/custom-divine-abilities-portfolios-etc.197014/post-3729113" target="_blank">Custom divine abilities, portfolios, etc.</a>)</p><p></p><p></p><p><u><strong>Double Life Portfolio Traits (First One)</strong></u></p><p></p><p>• <em>Hostile Environment (Death)</em>: Phanes take a -128 competence penalty (on all die rolls while there is no living entity (even a plant) in the area of his divine aura (excluding himself)</p><p></p><p>• <em>Cosmic Imperfection (Death)</em>: Two artifacts in the universe can defeat Phanes cosmic string ability</p><p></p><p>• Shield of Life: Phanes is immune to constitution damage/drain</p><p></p><p>• Life Ward (Su): Allies within Phanes aura are immune to constitution damage/drain</p><p></p><p>• Greater Scion of Life: Competence bonus to constitution equal to double Phanes divine rank.</p><p></p><p>• Life Brethren (Su): Those summoned by Phanes gain Con. bonus equal to his divine rank x2.</p><p></p><p>• Instrument of Life: Immunities against Phanes constitution damage/drain totally ineffective</p><p></p><p>• Uncanny Withering (Cos.) Mastery (x2 HD): Phanes assault his enemies with constitution draining attacks.</p><p></p><p>• Great Breath: Phanes can create natural creatures who can themselves reproduce (The creation of any races mimics the creation of outsiders, see Table 1-17 on page 17, but remember that the transfer of quintessence is only 10% effective thus to create a 21 Hit Dice being will cost 10,000 QP, not merely 1000 QP [negated with Author of Divinity])</p><p></p><p>• Life Soul: Phanes add constitution score to Fast Healing or Regeneration.</p><p></p><p>• Life Messiah (Su): Phanes cannot be harmed, either willingly or unwillingly by living creatures of lower divine rank.</p><p></p><p>• Total Constitution: Phanes can choose any single opponent within sight and gain a bonus to constitution equal to their constitution. This ability is not incremented by Legendary [Ability Score].</p><p></p><p>• Legendary Constitution (Ex): Phanes constitution score is tripled</p><p></p><p>• Transmortality (Ex): Phanes cannot be permanently destroyed, even by those of higher divine rank.</p><p></p><p></p><p><u><strong>Uncanny Alpha Mastery (x2 HD) (<u><strong>Evil Eye and Quantum Effect already calculated</strong></u>)</strong></u></p><p></p><p>Beam (Ray)</p><p></p><p>Permanent Damage: 25.600 (640d10)</p><p></p><p>Annihilated Hit Dice: 256</p><p></p><p>Quintessence Drain: 256.000 (640d100)</p><p></p><p>Experience Drain: 2.560.000 (640d1000)</p><p></p><p>Damage: 256.000 (640d100)</p><p></p><p>; 26.000 ft.</p><p></p><p></p><p>Blast</p><p></p><p>Permanent Damage: 12.800 (320d10)</p><p></p><p>Annihilated Hit Dice: 128</p><p></p><p>Quintessence Drain: 128.000 (320d100)</p><p></p><p>Experience Drain: 1.280.000 (320d1000)</p><p></p><p>Damage: 128.000 (320d100)</p><p></p><p>; 26.000 ft./1.625 ft. Standard action Ref 391/half</p><p></p><p></p><p>Blood</p><p></p><p>Permanent Damage: 6.400 (160d10)</p><p></p><p>Annihilated Hit Dice: 64</p><p></p><p>Quintessence Drain: 64.000 (160d100)</p><p></p><p>Experience Drain: 640.000 (160d1000)</p><p></p><p>Damage: 64.000 (160d100)</p><p></p><p>; Melee automatic ability Ref DC 871/negate</p><p></p><p></p><p>Breath*</p><p></p><p>Permanent Damage: 25.600 (640d10)</p><p></p><p>Annihilated Hit Dice: 256</p><p></p><p>Quintessence Drain: 256.000 (640d100)</p><p></p><p>Experience Drain: 2.560.000 (640d1000)</p><p></p><p>Damage: 256.000 (640d100)</p><p></p><p>; 1.625 ft. (cone) 6.500 ft. (line) Standard Ref 871/half</p><p></p><p></p><p>Hand</p><p></p><p>Permanent Damage: 38.400 (960d10)</p><p></p><p>Annihilated Hit Dice: 384</p><p></p><p>Quintessence Drain: 384.000 (960d100)</p><p></p><p>Experience Drain: 3.840.000 (960d1000)</p><p></p><p>Damage: 384.000 (960d100)</p><p></p><p>; Melee Touch</p><p></p><p></p><p>Immolation</p><p></p><p>Permanent Damage: 38.400 (960d10)</p><p></p><p>Annihilated Hit Dice: 384</p><p></p><p>Quintessence Drain: 384.000 (960d100)</p><p></p><p>Experience Drain: 3.840.000 (960d1000)</p><p></p><p>Damage: 384.000 (960d100)</p><p></p><p>; 422.400 ft. radius Free/Standard Ref 871/half</p><p></p><p></p><p>Storm</p><p></p><p>Permanent Damage: 6.400 (160d10)</p><p></p><p>Annihilated Hit Dice: 64</p><p></p><p>Quintessence Drain: 64.000 (160d100)</p><p></p><p>Experience Drain: 640.000 (160d1000)</p><p></p><p>Damage: 64.000 (160d100)</p><p></p><p>; 422.400 ft. radius Standard/Free – Special Ref 391/half</p><p></p><p></p><p>Strike</p><p></p><p>Permanent Damage: 6.400 (160d10)</p><p></p><p>Annihilated Hit Dice: 64</p><p></p><p>Quintessence Drain: 64.000 (160d100)</p><p></p><p>Experience Drain: 640.000 (160d1000)</p><p></p><p>Damage: 64.000 (160d100)</p><p></p><p>; Melee (bonus) Free -</p><p></p><p></p><p>Wrath (Gaze)</p><p></p><p>Permanent Damage: 12.800 (320d10)</p><p></p><p>Annihilated Hit Dice: 128</p><p></p><p>Quintessence Drain: 128.000 (320d100)</p><p></p><p>Experience Drain: 1.280.000 (320d1000)</p><p></p><p>Damage: 128.000 (320d100)</p><p></p><p>; all creature within 1.625 ft. – Will 391/negate</p><p></p><p><u><strong>Uncanny Holy Mastery (Evil Eye and Quantum Effect already calculated)</strong></u></p><p></p><p>Beam (Ray) 10.240 (320d8); 13.200 ft.</p><p></p><p>Blast 5.120 (160d8); 13.200 ft./825 ft. Standard action Ref 391/half</p><p></p><p>Blood 2.560 (80d8); Melee automatic ability Ref DC 871/negate</p><p></p><p>Breath* 10.240 (320d8); 825 ft. (cone) 3.300 ft. (line) Standard Ref 871/half</p><p></p><p>Hand 15.360 (480d8); Melee Touch</p><p></p><p>Immolation 15.360 (480d8); 422.400 ft. radius Free/Standard Ref 871/half</p><p></p><p>Storm 2.560 (80d8); 422.400 ft. radius Standard/Free – Special Ref 391/half</p><p></p><p>Strike 2.560 (80d8); Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 5.120 (160d8); all creature within 825 ft. – Will 391/negate</p><p></p><p></p><p><u><strong>Uncanny Withering (Cos.) Mastery (x2 HD) (<u><strong>Evil Eye and Quantum Effect already calculated</strong></u>)</strong></u></p><p></p><p>Beam (Ray) 256; 26.000 ft.</p><p></p><p>Blast 128; 26.000 ft./1.625 ft. Standard action Ref 391/half</p><p></p><p>Blood 64; Melee automatic ability Ref DC 871/negate</p><p></p><p>Breath* 256; 1.625 ft. (cone) 6.500 ft. (line) Standard Ref 871/half</p><p></p><p>Hand 384; Melee Touch</p><p></p><p>Immolation 384; 422.400 ft. radius Free/Standard Ref 871/half</p><p></p><p>Storm 64; 422.400 ft. radius Standard/Free – Special Ref 391/half</p><p></p><p>Strike 64; Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 128; all creature within 1.625 ft. – Will 391/negate</p><p></p><p><strong>Alter the Story (Su)</strong></p><p>Phanes wants to help but knows that being outside the universe few would trust him. For this he can alter the perception of the entire universe and of the people around him. When Phanes first enters a universe, the controlling creature (a Demiurge or a Time Lord usually) must make a Will save DC 541 or Phanes inserts himself into the history of the universe and all creatures that inhabit it are convinced that he has always been there and has always been a part of it. If the saving throw is successful, Phanes can force the creature to re-roll it once per millennium.</p><p></p><p><strong>Alter Reality (Su)</strong></p><p>Once per round as a free action Phanes can duplicate any spell of 39th-level or less. This ability can also duplicate any epic spells of a DC equal to 482 or less. Other use of this ability are GM’s discretion.</p><p></p><p><strong>Benevolent (Su)</strong></p><p>Phanes unlike other anomalies, he’s benevolent in nature and prefers to help others rather than annihilate. He gains the Uncanny Alpha Mastery (x2 HD) as a bonus ability.</p><p>(<a href="https://www.enworld.org/threads/custom-divine-abilities-portfolios-etc.197014/post-5828734" target="_blank">Custom divine abilities, portfolios, etc.</a>)</p><p><em>Alpha [Effect] (Transcendental Ability)</em></p><p></p><p>Your [Effect] ability can heal the most lasting wounds, even fundamental attacks upon the spirit. This [Effect] can only heal damage, cannot damage undead. This can heal even undead and construct.</p><p></p><p><strong>Benefit:</strong> The effect can provide many possible types of healing, though a single use of Alpha Effect can provide only one of the above effects.</p><p></p><p><em>Permanent Damage:</em> The effect heals 1d10 hit points of permanent damage per hit die of the effect.</p><p></p><p><em>Annihilated Hit Dice:</em> The effect can restore hit dice annihilated by Omega Effect and similar abilities, but at a rate of one hit die per ten hit dice of the Alpha Effect.</p><p></p><p><em>Quintessence Drain: </em>The effect can restore 1d100 points of quintessence removed by Siphoning [Effect] or a similar ability per hit die of the effect, or through gradual loss of quintessence from imprisonment. It cannot restore quintessence spent to create avatars or aspects, placed in soul objects, transferred to other beings via compacts, or otherwise willingly spent.</p><p></p><p><em>Experience Drain:</em> The effect can restore 1d1000 XP removed by Karmic [Effect] or a similar ability per hit die of the effect. It cannot restore XP paid for spell or item creation XP costs, or otherwise willingly spent.</p><p></p><p><em>Damage:</em> Finally, if used on a being with neither permanent damage nor annihilated hit dice, it can heal normal damage (1d100 hit points per die of the effect).</p><p></p><p><strong>Divine Aura (Su)</strong></p><p>Phanes has extreme divine aura (1.600 ft. + 160/HD). Phanes can choose from the following effects each round as a free action.</p><p></p><ul> <li data-xf-list-type="ul">Death: Those within Phanes’s aura must make a Fortitude save or die. Phanes can only slay up to a total of 100 hit points for each of his own hit die per round (although it can choose which targets suffer first).</li> <li data-xf-list-type="ul">Fear: Those within Phanes’s aura must make a Will save or be panicked until they exit the divine aura and for 320 rounds thereafter.</li> <li data-xf-list-type="ul">Insanity: Those within Phanes’s aura must make a Will save or become permanently insane.</li> <li data-xf-list-type="ul"><p style="text-align: left">Perfect Heroism: Allies within Phanes’s aura gain a morale bonus on attack rolls, saves and skill checks equal 64.</p> </li> </ul><p></p><p><strong>Divine Traits (Anomalies) (Ex)</strong></p><p>Phanes gains a +64 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Phanes’s natural attacks or any weapons it wields, are treated as epic for the purpose of overcoming damage reduction. An anomaly does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Phanes has Mythic Power (64/day, Surge +64d6) and counts as a 64th-rank Mythic creature. Phanes can use any of its Alter Reality and spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. Phanes can also expend Mythic Power to use the augmented versions of these spells.</p><p></p><p><strong>Predator of Gods (Ex)</strong></p><p>Anomalies ignore transmortality unless the immortal have a divine rank equal or higher than the anomaly in question. When an anomaly kill a deity this counts as if it killed him in his native plane (godly realm) to make sure he really died.</p><p></p><p><strong>Predator of the Multiverse (Ex)</strong></p><p>Anomalies are Resistant to Multiversal Hazards (Probability Crack, Logic Paradox, Anti-Maxim).</p><p></p><p><strong>Starflight (Su)</strong></p><p>An anomaly can reach any destination in the Multiverse in 10d20 minutes (10 minutes with Inner Eye).</p><p></p><p><strong>Transcendental Might (Ex)</strong></p><p>Phanes deals d100's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than Phanes HD.</p><p></p><p><strong>Transcendental Traits</strong></p><p>Anomalies gain two bonuses to: armor class; attack rolls; difficulty class (for any special abilities, spell-like abilities, spells); CMD; initiative and saving throws. The type of bonuses gained are different for each anomaly. Some gain a luck bonus and a sacred bonus; some gain foresight and insight bonuses, while others gain both a profane bonus and a gravitic mastery bonus. The value of this bonus is equal to the divine bonus of the anomaly. An anomaly cannot have both a profane and sacred bonuses or an anarchic and axiomatic bonuses from this ability at the same time unless it is Beyond Alignment. Insight and sacred.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8674300, member: 7035194"] [CENTER][B]Phanes[/B][/CENTER] NG Macro-Tiny outsider (anomaly, good, extrauniversal) [B]Init[/B] +159 (always first); [B]Senses[/B] blindsight, cosmic consciousness (universe), darkvision, low-light vision, see in darkness, true seeing, x-ray vision; Perception +486 [B]Aura[/B] divine (422.400 ft., DC 381), good Defense [B]AC[/B] 670, touch 434, flat-footed 569 (+64 circumstance, +95 deflection, +95 Dex, +64 divine, +6 dodge, +64 insight, +236 natural, +64 sacred, -28 size) [B]hp[/B] 1.531.200 (320d1000+190.400) x3; fast healing 62.035; regeneration 21.075 (Expression of Power [Effect], Omnific Might, or Transcendental Might) [B]Fort[/B] +1.544, [B]Ref[/B] +1.044, [B]Will[/B] +1.046; [B]Defensive Abilities [/B]cosmic string, energy absorption (acid), energy reflection (fire); [B]DR [/B]20.480/–; [B]Immune[/B] An anomaly is unaffected by any magical or natural effects such as: ability damage, disease, natural elements (cold, drowning, fire, lava, lightning etc.), poison and so forth. They can still be affected by artifacts (epic magic items) and epic spells. Ability damage and drain, cold, electricity, energy drain, mind-affecting effects, petrification, poison, polymorphing, or any form-altering attack, sonic, and death from massive damage; Terrestial/Stellar/Dimensional/Universal hazards, Pleroma space, Dead Magic zones; [B]Resistance[/B] Multiversal hazards; [B]SR[/B] 394, any spell which fails to penetrate Phana spell resistance is reflected back upon the caster Offense [B]Speed[/B] Superluminar and Starflight [B]Melee[/B] 2 slam +1.209 (120d100+102) [B]Space[/B] 970 ft.; [B]Reach[/B] 1.455 ft. [B]Special Attacks[/B] alter the story, alter reality, mythic surge 64/day (+64d6) [B]Spell-like Abilities[/B] (CL 384th, concentration +563, save DC 381 + spell level) [B]Constant[/B]—mind blank [B]At will[/B]—bear’s endurance, cure critical wounds, cure critical wounds (mass), cure light wounds, cure serious wounds, heal, raise dead, resurrection, true resurrection [B]3/day[/B]—summon creators (1d4 seraphim with double life portfolio as an Old One) Statistics [B]Str[/B] 214, [B]Dex[/B] 200, [B]Con[/B] 1.200, [B]Int[/B] 200, [B]Wis[/B] 200, [B]Cha[/B] 240 [B]Base Atk[/B] +320; [B]CMB[/B] +1.237; [B]CMD[/B] 912 [B]Feats[/B] Alertness, Combat Reflexes, Dodge, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Iron Will, Mobility, Run, Spring Attack, Vital Strike; [B]Epic Feats[/B] Good Will, Improved Dodge, Light Eradication, Sixth Sense, Superior Initiative; [B]Metamagic Feats[/B] Aquatic Spell, Automatic Metamagic Capacity x30, Bouncing Spell, Contingent Spell, Continual Spell, Delayed Spell, Ectoplasmic Spell, Elemental Spell, Empower Spell, Enlarge Spell, Extended Spell, Greater Intensified Spell [E] (+4, removes the maximum cap), Heightened Spell, Intensified Spell, Lingering Spell, Maximize Spell, Metamagic Freedom [E], Persistent Spell, Reach Spell, Remote Healing, Seeking Spell, Selective Spell, Tenacious Spell, Trap Spell, Widen Spell; [B]Skills[/B] All skills 387 + ability modifier [B]Languages[/B] Abyssal, Aklo, Celestial, Draconic, Infernal, Old Tongue, Pleromian; telepathy universe [B]SQ[/B] maven, omnicompetenct, portfolio (double life), predator of gods, predator of the multiverse, transcendental might, transcendental traits, universal mastery (evil eye), virtual size category +8 Special Abilities Phanes renounces 90 feats for 15 extra divine slot. [B][U]Divine Abilities[/U][/B] • Amaranthine Body (Ex): Divine Rank as circumstance to AC • Amaranthine Mind (Ex): Cos as circumstance to attack rolls • Amaranthine Soul (Ex): Cos as circumstance to saving throw • Amaranthine Spirit (Ex): Divine Rank as circumstance to DC • ApocryphaB (Ex): You are difficult to detect or scry. • Enlarge Aura x3 (Su): You divine aura is doubled. • Eternal Freedom (Ex): You are immune to spells and effects which impede movement. • Quantum Effect (Su): You incorporate destiny in your [Effect]. • Perfect Initiative (Ex): Always first. • Saviour (Su): Suffer damage instead of your allies. • Self Mastery (Ex): Your body parts can operate independently. • Seventh Sense (Ex): Reply a round. • True SeeingB (Ex): You have True Seeing. • Uncanny Holy Mastery (Su): See through solid objects. • X-Ray VisionB (Ex): See through solid objects. [B][U]Cosmic Abilities[/U][/B] • Abrogate (Su): Nullify an opponent’s greatest ability (or ability score). • Author of Divinity (Su): You can imbue lesser creatures with godhood at a whim. • Cosmic Serpent (Su): You can change the alignment of other with a touch (Will 541 negate). • Inner EyeB (Su): Always best die roll. • Miraculous Saviour (Su): Suffer damage instead of your allies. • SlimpstreamB (Su): Unaffected by time effects or temporal travel. [B][U]Transcendental Abilities[/U][/B] • Sophism (Ex): Make a Will save for negate an assault. [B]Author of Divinity [Cosmic ability][/B] You can imbue lesser creatures with godhood at a whim. [B]Prerequisite:[/B] Cha 70 [B]Benefit:[/B] Your granting of Resonance is 100% efficient. In other words, when you transfer quintessence to another creature, the subject gains the full amount of quintessence you sacrifice, rather than 10%. ([URL='https://www.enworld.org/threads/custom-divine-abilities-portfolios-etc.197014/post-3729113']Custom divine abilities, portfolios, etc.[/URL]) [U][B]Double Life Portfolio Traits (First One)[/B][/U] • [I]Hostile Environment (Death)[/I]: Phanes take a -128 competence penalty (on all die rolls while there is no living entity (even a plant) in the area of his divine aura (excluding himself) • [I]Cosmic Imperfection (Death)[/I]: Two artifacts in the universe can defeat Phanes cosmic string ability • Shield of Life: Phanes is immune to constitution damage/drain • Life Ward (Su): Allies within Phanes aura are immune to constitution damage/drain • Greater Scion of Life: Competence bonus to constitution equal to double Phanes divine rank. • Life Brethren (Su): Those summoned by Phanes gain Con. bonus equal to his divine rank x2. • Instrument of Life: Immunities against Phanes constitution damage/drain totally ineffective • Uncanny Withering (Cos.) Mastery (x2 HD): Phanes assault his enemies with constitution draining attacks. • Great Breath: Phanes can create natural creatures who can themselves reproduce (The creation of any races mimics the creation of outsiders, see Table 1-17 on page 17, but remember that the transfer of quintessence is only 10% effective thus to create a 21 Hit Dice being will cost 10,000 QP, not merely 1000 QP [negated with Author of Divinity]) • Life Soul: Phanes add constitution score to Fast Healing or Regeneration. • Life Messiah (Su): Phanes cannot be harmed, either willingly or unwillingly by living creatures of lower divine rank. • Total Constitution: Phanes can choose any single opponent within sight and gain a bonus to constitution equal to their constitution. This ability is not incremented by Legendary [Ability Score]. • Legendary Constitution (Ex): Phanes constitution score is tripled • Transmortality (Ex): Phanes cannot be permanently destroyed, even by those of higher divine rank. [U][B]Uncanny Alpha Mastery (x2 HD) ([U][B]Evil Eye and Quantum Effect already calculated[/B][/U])[/B][/U] Beam (Ray) Permanent Damage: 25.600 (640d10) Annihilated Hit Dice: 256 Quintessence Drain: 256.000 (640d100) Experience Drain: 2.560.000 (640d1000) Damage: 256.000 (640d100) ; 26.000 ft. Blast Permanent Damage: 12.800 (320d10) Annihilated Hit Dice: 128 Quintessence Drain: 128.000 (320d100) Experience Drain: 1.280.000 (320d1000) Damage: 128.000 (320d100) ; 26.000 ft./1.625 ft. Standard action Ref 391/half Blood Permanent Damage: 6.400 (160d10) Annihilated Hit Dice: 64 Quintessence Drain: 64.000 (160d100) Experience Drain: 640.000 (160d1000) Damage: 64.000 (160d100) ; Melee automatic ability Ref DC 871/negate Breath* Permanent Damage: 25.600 (640d10) Annihilated Hit Dice: 256 Quintessence Drain: 256.000 (640d100) Experience Drain: 2.560.000 (640d1000) Damage: 256.000 (640d100) ; 1.625 ft. (cone) 6.500 ft. (line) Standard Ref 871/half Hand Permanent Damage: 38.400 (960d10) Annihilated Hit Dice: 384 Quintessence Drain: 384.000 (960d100) Experience Drain: 3.840.000 (960d1000) Damage: 384.000 (960d100) ; Melee Touch Immolation Permanent Damage: 38.400 (960d10) Annihilated Hit Dice: 384 Quintessence Drain: 384.000 (960d100) Experience Drain: 3.840.000 (960d1000) Damage: 384.000 (960d100) ; 422.400 ft. radius Free/Standard Ref 871/half Storm Permanent Damage: 6.400 (160d10) Annihilated Hit Dice: 64 Quintessence Drain: 64.000 (160d100) Experience Drain: 640.000 (160d1000) Damage: 64.000 (160d100) ; 422.400 ft. radius Standard/Free – Special Ref 391/half Strike Permanent Damage: 6.400 (160d10) Annihilated Hit Dice: 64 Quintessence Drain: 64.000 (160d100) Experience Drain: 640.000 (160d1000) Damage: 64.000 (160d100) ; Melee (bonus) Free - Wrath (Gaze) Permanent Damage: 12.800 (320d10) Annihilated Hit Dice: 128 Quintessence Drain: 128.000 (320d100) Experience Drain: 1.280.000 (320d1000) Damage: 128.000 (320d100) ; all creature within 1.625 ft. – Will 391/negate [U][B]Uncanny Holy Mastery (Evil Eye and Quantum Effect already calculated)[/B][/U] Beam (Ray) 10.240 (320d8); 13.200 ft. Blast 5.120 (160d8); 13.200 ft./825 ft. Standard action Ref 391/half Blood 2.560 (80d8); Melee automatic ability Ref DC 871/negate Breath* 10.240 (320d8); 825 ft. (cone) 3.300 ft. (line) Standard Ref 871/half Hand 15.360 (480d8); Melee Touch Immolation 15.360 (480d8); 422.400 ft. radius Free/Standard Ref 871/half Storm 2.560 (80d8); 422.400 ft. radius Standard/Free – Special Ref 391/half Strike 2.560 (80d8); Melee (bonus) Free - Wrath (Gaze) 5.120 (160d8); all creature within 825 ft. – Will 391/negate [U][B]Uncanny Withering (Cos.) Mastery (x2 HD) ([U][B]Evil Eye and Quantum Effect already calculated[/B][/U])[/B][/U] Beam (Ray) 256; 26.000 ft. Blast 128; 26.000 ft./1.625 ft. Standard action Ref 391/half Blood 64; Melee automatic ability Ref DC 871/negate Breath* 256; 1.625 ft. (cone) 6.500 ft. (line) Standard Ref 871/half Hand 384; Melee Touch Immolation 384; 422.400 ft. radius Free/Standard Ref 871/half Storm 64; 422.400 ft. radius Standard/Free – Special Ref 391/half Strike 64; Melee (bonus) Free - Wrath (Gaze) 128; all creature within 1.625 ft. – Will 391/negate [B]Alter the Story (Su)[/B] Phanes wants to help but knows that being outside the universe few would trust him. For this he can alter the perception of the entire universe and of the people around him. When Phanes first enters a universe, the controlling creature (a Demiurge or a Time Lord usually) must make a Will save DC 541 or Phanes inserts himself into the history of the universe and all creatures that inhabit it are convinced that he has always been there and has always been a part of it. If the saving throw is successful, Phanes can force the creature to re-roll it once per millennium. [B]Alter Reality (Su)[/B] Once per round as a free action Phanes can duplicate any spell of 39th-level or less. This ability can also duplicate any epic spells of a DC equal to 482 or less. Other use of this ability are GM’s discretion. [B]Benevolent (Su)[/B] Phanes unlike other anomalies, he’s benevolent in nature and prefers to help others rather than annihilate. He gains the Uncanny Alpha Mastery (x2 HD) as a bonus ability. ([URL='https://www.enworld.org/threads/custom-divine-abilities-portfolios-etc.197014/post-5828734']Custom divine abilities, portfolios, etc.[/URL]) [I]Alpha [Effect] (Transcendental Ability)[/I] Your [Effect] ability can heal the most lasting wounds, even fundamental attacks upon the spirit. This [Effect] can only heal damage, cannot damage undead. This can heal even undead and construct. [B]Benefit:[/B] The effect can provide many possible types of healing, though a single use of Alpha Effect can provide only one of the above effects. [I]Permanent Damage:[/I] The effect heals 1d10 hit points of permanent damage per hit die of the effect. [I]Annihilated Hit Dice:[/I] The effect can restore hit dice annihilated by Omega Effect and similar abilities, but at a rate of one hit die per ten hit dice of the Alpha Effect. [I]Quintessence Drain: [/I]The effect can restore 1d100 points of quintessence removed by Siphoning [Effect] or a similar ability per hit die of the effect, or through gradual loss of quintessence from imprisonment. It cannot restore quintessence spent to create avatars or aspects, placed in soul objects, transferred to other beings via compacts, or otherwise willingly spent. [I]Experience Drain:[/I] The effect can restore 1d1000 XP removed by Karmic [Effect] or a similar ability per hit die of the effect. It cannot restore XP paid for spell or item creation XP costs, or otherwise willingly spent. [I]Damage:[/I] Finally, if used on a being with neither permanent damage nor annihilated hit dice, it can heal normal damage (1d100 hit points per die of the effect). [B]Divine Aura (Su)[/B] Phanes has extreme divine aura (1.600 ft. + 160/HD). Phanes can choose from the following effects each round as a free action. [LIST] [*]Death: Those within Phanes’s aura must make a Fortitude save or die. Phanes can only slay up to a total of 100 hit points for each of his own hit die per round (although it can choose which targets suffer first). [*]Fear: Those within Phanes’s aura must make a Will save or be panicked until they exit the divine aura and for 320 rounds thereafter. [*]Insanity: Those within Phanes’s aura must make a Will save or become permanently insane. [*][LEFT]Perfect Heroism: Allies within Phanes’s aura gain a morale bonus on attack rolls, saves and skill checks equal 64.[/LEFT] [/LIST] [B]Divine Traits (Anomalies) (Ex)[/B] Phanes gains a +64 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Phanes’s natural attacks or any weapons it wields, are treated as epic for the purpose of overcoming damage reduction. An anomaly does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep. [B]Mythic (Ex)[/B] Phanes has Mythic Power (64/day, Surge +64d6) and counts as a 64th-rank Mythic creature. Phanes can use any of its Alter Reality and spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. Phanes can also expend Mythic Power to use the augmented versions of these spells. [B]Predator of Gods (Ex)[/B] Anomalies ignore transmortality unless the immortal have a divine rank equal or higher than the anomaly in question. When an anomaly kill a deity this counts as if it killed him in his native plane (godly realm) to make sure he really died. [B]Predator of the Multiverse (Ex)[/B] Anomalies are Resistant to Multiversal Hazards (Probability Crack, Logic Paradox, Anti-Maxim). [B]Starflight (Su)[/B] An anomaly can reach any destination in the Multiverse in 10d20 minutes (10 minutes with Inner Eye). [B]Transcendental Might (Ex)[/B] Phanes deals d100's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than Phanes HD. [B]Transcendental Traits[/B] Anomalies gain two bonuses to: armor class; attack rolls; difficulty class (for any special abilities, spell-like abilities, spells); CMD; initiative and saving throws. The type of bonuses gained are different for each anomaly. Some gain a luck bonus and a sacred bonus; some gain foresight and insight bonuses, while others gain both a profane bonus and a gravitic mastery bonus. The value of this bonus is equal to the divine bonus of the anomaly. An anomaly cannot have both a profane and sacred bonuses or an anarchic and axiomatic bonuses from this ability at the same time unless it is Beyond Alignment. Insight and sacred. [/QUOTE]
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