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Things from the Norse myth!
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<blockquote data-quote="Obly99" data-source="post: 8584967" data-attributes="member: 7035194"><p><strong>Entity</strong></p><p></p><p>The scorned star-spawn of sidereals, commonly referred to as entities are born with power akin to that of greater deities. While abominations are corruptions of a god’s portfolios, entities are corruptions of the dimensions themselves. Hyperforms who exist outside the natural order of the universe. Cosmic cysts that bedevil the body of the demiurge with their presence, a pox upon the universe. Many of these cosmic abortions escaped the imprisonment that befell their parents at the climax of the dimension war. They exist to this day hiding in dismal demiplanes and lurking in the far and lonely corners of the universe, guarding secrets perhaps even more ancient and terrible than they themselves. Occasionally they are summoned forth with mighty magics by mad gods with visions of hastening the arrival of the apocalypse. Many consider these beings unique creatures, however, the truth is that they are simply very, very rare. Known entities include: the relentless Bisects; Negasaurs, living undead; the time-warping Nths; the Pitris, godcannibals and the thrice-cursed Trithemians, though there could be more.</p><p></p><p><strong>Entity Traits</strong></p><p><strong>Hit Dice</strong></p><p>Entities have at least 120 HD. If in any way they fall below this value, they become abominations instead. They have d100 for hit dice and they have maximum hit points per Hit Die.</p><p></p><p><strong>Deflection Bonus (Ex)</strong></p><p>Entities gain a deflection bonus to their armor class equal to their Charisma modifier.</p><p></p><p><strong>Alter Reality (Su)</strong></p><p>Once per round as a free action an entity can duplicate any spell of 9 + number of automatic metamagic capacity feats. This ability can also duplicate any epic spells of a DC equal to its spellcraft check +20. Other use of this ability are GM’s discretion.</p><p></p><p><strong>Cosmic Might (Ex)</strong></p><p>Entities deals d20's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and their damage dice cannot go below this dice but this cannot increase to more dice than their HD (Ie: a dagger wielded by a medium entity with 120 HD and 500 Str would deal 120d20 damage).</p><p></p><p><strong>Cosmic String (Ex)</strong></p><p>Entities can only be permanently destroyed by a being of equal or better divine status. If an entity is destroyed by a being of a lower divine status it simply rejuvenates within 1d10 minutes.</p><p></p><p><strong>Divine Aura (Su)</strong></p><p>Entities have long divine aura (400 ft. + 40/HD). The entity can choose from the following effects each round as a free action. The saving throw to resist effects has a DC of 10 + the entity’s Charisma modifier + the entity’s divine rank.</p><ul> <li data-xf-list-type="ul">Daze: Those within the entity’s aura must make a Will save or be unable to act, other than defend themselves, duration 1 round.</li> <li data-xf-list-type="ul">Fear: Those within the entity’s aura must make a Will save or be shaken and suffer a -2 morale penalty on attack rolls, saves and checks.</li> <li data-xf-list-type="ul">Heroism: Allies within the entity’s aura gain a +2 morale bonus on attack rolls, saves and skill checks.</li> </ul><p></p><p><strong>Divine Bonus (Ex)</strong></p><p>Entities add a +17-48 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance.</p><p></p><p><strong>Divine Senses (Ex)</strong></p><p>The senses of the entities are twenty times superior to that of a creature of the same size/type.</p><p></p><p><strong>Fast Healing (Ex)</strong></p><p>Entities have fast healing equal to half their total Hit Dice (rounded down to the nearest multiple of 5).</p><p></p><p><strong>Immortality (Ex)</strong></p><p>An entity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.</p><p></p><p><strong>Immunities (Ex)</strong></p><p>Entities are immune to ability damage or drain, energy drain, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), polymorphing, petrification, or any form-altering attack, enchantment, illusion and transmutation effects (unless want to suffer them) and to one of five energy types (specific to the entity). Entities are also immune to Terrestrial Hazards. Entities are not subject to death from massive damage.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Entities have Mythic Power (x/day, Surge +y) and counts as a xth-rank Mythic creature. Entities can use any of them Alter Reality effects as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. They can also expend Mythic Power to use the augmented versions of these spells. X is equal to the divine rank of the entity and y is the corresponding surge.</p><p></p><p><strong>Natural Armor (Ex)</strong></p><p>Determine natural armor bonuses as follows:</p><ul> <li data-xf-list-type="ul">Amorphous/fluid body: Natural armor = 1/6 HD + size bonuses only.</li> <li data-xf-list-type="ul">Skin/furred body: Natural armor = 1/4 HD + any bonuses for size.</li> <li data-xf-list-type="ul">Scaly skin/exoskeleton: Natural armor = 1/2 HD + any bonuses for size.</li> <li data-xf-list-type="ul">Carapace plated/mineral-like body: Natural Armor = HD + any bonuses for size.</li> </ul><p></p><p><strong>Power/Spell Resistance and Reflection (Ex)</strong></p><p>As a general rule of thumb, entities have power and spell resistance equal to 10 + HD + Divine Bonus. Any power spell which fails to penetrate the entity’s resistance is reflected back upon the caster.</p><p></p><p><strong>Regeneration (Ex)</strong></p><p>Entities have regeneration equal to half their total Hit Dice (rounded down to the nearest multiple of 5). This regeneration will be negated by epic plus another type of attacks.</p><p></p><p><strong>Resistances (Ex)</strong></p><p>Entities have resistance 100 to all elements and damage reduction of at least 60/- (certain entities have higher damage reduction). Entities all have significant spell resistance. Entities resist detection, and are all treated as if affected by a mindblank spell of a caster level equal to the entity’s HD and have the Apocrypha divine ability as a bonus ability. Entities are resistant to Stellar Hazards.</p><p></p><p><strong>Summon Creature (Sp)</strong></p><p>Entities can summon creatures associated either with the portfolio of their godly progenitor or with their imprisonment. Summoned creatures serve the entity without question. Summoned creatures automatically return whence they came after 1 hour, or sooner if slain. See specific entity entries for additional details on summoning.</p><p></p><p><strong>Special Qualities (Ex)</strong></p><p>All entities have the true seeing divine ability. Entities are not subject to death from massive damage. Entities have the blindsight extraordinary ability to a range of 5.000 feet, low-light vision and darkvision 10.000 ft. Entities can choose both nonepic and epic feats as part of their feat selection.</p><p></p><p><strong>Telepathy (Su)</strong></p><p>Entities can communicate telepathically with any creature within 10.000 feet that has a language.</p><p></p><p><strong>Unique Abilities</strong></p><p>All entities have at least one or more unique abilities tied to their godly parent’s portfolio, or to the manner of their incarceration.</p><p></p><p>Entities speak Abyssal, Celestial, Infernal, and often a language associated with their imprisonment.</p><p></p><p>This is the Entity subtype/template that is use for my works. This is essentially the abomination subtype form the IH raised to the rank of sidereal.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8584967, member: 7035194"] [B]Entity[/B] The scorned star-spawn of sidereals, commonly referred to as entities are born with power akin to that of greater deities. While abominations are corruptions of a god’s portfolios, entities are corruptions of the dimensions themselves. Hyperforms who exist outside the natural order of the universe. Cosmic cysts that bedevil the body of the demiurge with their presence, a pox upon the universe. Many of these cosmic abortions escaped the imprisonment that befell their parents at the climax of the dimension war. They exist to this day hiding in dismal demiplanes and lurking in the far and lonely corners of the universe, guarding secrets perhaps even more ancient and terrible than they themselves. Occasionally they are summoned forth with mighty magics by mad gods with visions of hastening the arrival of the apocalypse. Many consider these beings unique creatures, however, the truth is that they are simply very, very rare. Known entities include: the relentless Bisects; Negasaurs, living undead; the time-warping Nths; the Pitris, godcannibals and the thrice-cursed Trithemians, though there could be more. [B]Entity Traits Hit Dice[/B] Entities have at least 120 HD. If in any way they fall below this value, they become abominations instead. They have d100 for hit dice and they have maximum hit points per Hit Die. [B]Deflection Bonus (Ex)[/B] Entities gain a deflection bonus to their armor class equal to their Charisma modifier. [B]Alter Reality (Su)[/B] Once per round as a free action an entity can duplicate any spell of 9 + number of automatic metamagic capacity feats. This ability can also duplicate any epic spells of a DC equal to its spellcraft check +20. Other use of this ability are GM’s discretion. [B]Cosmic Might (Ex)[/B] Entities deals d20's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and their damage dice cannot go below this dice but this cannot increase to more dice than their HD (Ie: a dagger wielded by a medium entity with 120 HD and 500 Str would deal 120d20 damage). [B]Cosmic String (Ex)[/B] Entities can only be permanently destroyed by a being of equal or better divine status. If an entity is destroyed by a being of a lower divine status it simply rejuvenates within 1d10 minutes. [B]Divine Aura (Su)[/B] Entities have long divine aura (400 ft. + 40/HD). The entity can choose from the following effects each round as a free action. The saving throw to resist effects has a DC of 10 + the entity’s Charisma modifier + the entity’s divine rank. [LIST] [*]Daze: Those within the entity’s aura must make a Will save or be unable to act, other than defend themselves, duration 1 round. [*]Fear: Those within the entity’s aura must make a Will save or be shaken and suffer a -2 morale penalty on attack rolls, saves and checks. [*]Heroism: Allies within the entity’s aura gain a +2 morale bonus on attack rolls, saves and skill checks. [/LIST] [B]Divine Bonus (Ex)[/B] Entities add a +17-48 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. [B]Divine Senses (Ex)[/B] The senses of the entities are twenty times superior to that of a creature of the same size/type. [B]Fast Healing (Ex)[/B] Entities have fast healing equal to half their total Hit Dice (rounded down to the nearest multiple of 5). [B]Immortality (Ex)[/B] An entity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep. [B]Immunities (Ex)[/B] Entities are immune to ability damage or drain, energy drain, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), polymorphing, petrification, or any form-altering attack, enchantment, illusion and transmutation effects (unless want to suffer them) and to one of five energy types (specific to the entity). Entities are also immune to Terrestrial Hazards. Entities are not subject to death from massive damage. [B]Mythic (Ex)[/B] Entities have Mythic Power (x/day, Surge +y) and counts as a xth-rank Mythic creature. Entities can use any of them Alter Reality effects as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. They can also expend Mythic Power to use the augmented versions of these spells. X is equal to the divine rank of the entity and y is the corresponding surge. [B]Natural Armor (Ex)[/B] Determine natural armor bonuses as follows: [LIST] [*]Amorphous/fluid body: Natural armor = 1/6 HD + size bonuses only. [*]Skin/furred body: Natural armor = 1/4 HD + any bonuses for size. [*]Scaly skin/exoskeleton: Natural armor = 1/2 HD + any bonuses for size. [*]Carapace plated/mineral-like body: Natural Armor = HD + any bonuses for size. [/LIST] [B]Power/Spell Resistance and Reflection (Ex)[/B] As a general rule of thumb, entities have power and spell resistance equal to 10 + HD + Divine Bonus. Any power spell which fails to penetrate the entity’s resistance is reflected back upon the caster. [B]Regeneration (Ex)[/B] Entities have regeneration equal to half their total Hit Dice (rounded down to the nearest multiple of 5). This regeneration will be negated by epic plus another type of attacks. [B]Resistances (Ex)[/B] Entities have resistance 100 to all elements and damage reduction of at least 60/- (certain entities have higher damage reduction). Entities all have significant spell resistance. Entities resist detection, and are all treated as if affected by a mindblank spell of a caster level equal to the entity’s HD and have the Apocrypha divine ability as a bonus ability. Entities are resistant to Stellar Hazards. [B]Summon Creature (Sp)[/B] Entities can summon creatures associated either with the portfolio of their godly progenitor or with their imprisonment. Summoned creatures serve the entity without question. Summoned creatures automatically return whence they came after 1 hour, or sooner if slain. See specific entity entries for additional details on summoning. [B]Special Qualities (Ex)[/B] All entities have the true seeing divine ability. Entities are not subject to death from massive damage. Entities have the blindsight extraordinary ability to a range of 5.000 feet, low-light vision and darkvision 10.000 ft. Entities can choose both nonepic and epic feats as part of their feat selection. [B]Telepathy (Su)[/B] Entities can communicate telepathically with any creature within 10.000 feet that has a language. [B]Unique Abilities[/B] All entities have at least one or more unique abilities tied to their godly parent’s portfolio, or to the manner of their incarceration. Entities speak Abyssal, Celestial, Infernal, and often a language associated with their imprisonment. This is the Entity subtype/template that is use for my works. This is essentially the abomination subtype form the IH raised to the rank of sidereal. [/QUOTE]
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