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Things I Do To Make Wizards More Fun!
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<blockquote data-quote="nevin" data-source="post: 9117288" data-attributes="member: 7024481"><p>couple of things. On the too little bookkeeping when wizards know what they will be facing they are at thier most powerful. I honestly believe 90 percent of the wizards are too powerful and don't have rules come from games where the DM runs modules or telegraphs what is coming. so telling them how to rememorize spells is a little dicy. </p><p></p><p>Two. if you are going to limit spells and make them treasure then wizards should get to pick thier initial spellbook. Some like to play utility, some like to play blaster's let them limit themselves instead of random dice suckage.</p><p></p><p>I am in total agree ment with spells being treasure but then you run into the issue of all the martials get thier stuff out of the box when the level hits and the mage can end up at 10 level without fireball, scry, shield or mage armor. As long as the mages can trade with other mages buy spells and even research spells then that pain is minimized but I've played in one too many "low magic, High pain world " or DM hates wizards game, to be comfortable with that rule. Random can really suck there needs to be some way to mitigate it if your mage is just not getting the stuff they need . Yes clever players can do some clever things especially when they get screwed over by random dice and or DM, Screwing them over to get Those fun moments is not anything I'd recomend. It's 10 mnutes of fun after days, weeks or more of unfun.</p></blockquote><p></p>
[QUOTE="nevin, post: 9117288, member: 7024481"] couple of things. On the too little bookkeeping when wizards know what they will be facing they are at thier most powerful. I honestly believe 90 percent of the wizards are too powerful and don't have rules come from games where the DM runs modules or telegraphs what is coming. so telling them how to rememorize spells is a little dicy. Two. if you are going to limit spells and make them treasure then wizards should get to pick thier initial spellbook. Some like to play utility, some like to play blaster's let them limit themselves instead of random dice suckage. I am in total agree ment with spells being treasure but then you run into the issue of all the martials get thier stuff out of the box when the level hits and the mage can end up at 10 level without fireball, scry, shield or mage armor. As long as the mages can trade with other mages buy spells and even research spells then that pain is minimized but I've played in one too many "low magic, High pain world " or DM hates wizards game, to be comfortable with that rule. Random can really suck there needs to be some way to mitigate it if your mage is just not getting the stuff they need . Yes clever players can do some clever things especially when they get screwed over by random dice and or DM, Screwing them over to get Those fun moments is not anything I'd recomend. It's 10 mnutes of fun after days, weeks or more of unfun. [/QUOTE]
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