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Things I learn from being a DM for 400 Adventure League sessions.
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<blockquote data-quote="aco175" data-source="post: 8946300" data-attributes="member: 27385"><p>I found running for AL more of a problem in tracking things and not being able to modify things. I tend to homebrew games a certain way and when DMing for AL I feel restrained in trying to keep things in their rules. I ran Princes of the Apocalypse (PotA) to level some PCs to bring to a convention to use in AL games. I'm pretty sure they are all messed up from being official, mostly since they were created a few years ago and then years change in AL and such. The magic items listing what you can have vs what you need to change was hard to manage. I needed to look at different site and just guess in the end. I do not thing anyone at the convention will care much, but Wizards could make this part better.</p><p></p><p>When I ran PotA as a home campaign it went much better. I included several background side quests and modified magic items that fit the party and things flowed better overall. </p><p></p><p>Any suggestions on how to track things better and how to manage the different seasons of AL? We only play it at the conventions and after tier 1, things start to become a problem.</p></blockquote><p></p>
[QUOTE="aco175, post: 8946300, member: 27385"] I found running for AL more of a problem in tracking things and not being able to modify things. I tend to homebrew games a certain way and when DMing for AL I feel restrained in trying to keep things in their rules. I ran Princes of the Apocalypse (PotA) to level some PCs to bring to a convention to use in AL games. I'm pretty sure they are all messed up from being official, mostly since they were created a few years ago and then years change in AL and such. The magic items listing what you can have vs what you need to change was hard to manage. I needed to look at different site and just guess in the end. I do not thing anyone at the convention will care much, but Wizards could make this part better. When I ran PotA as a home campaign it went much better. I included several background side quests and modified magic items that fit the party and things flowed better overall. Any suggestions on how to track things better and how to manage the different seasons of AL? We only play it at the conventions and after tier 1, things start to become a problem. [/QUOTE]
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