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Things I Wish Publishers Did/Included?
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<blockquote data-quote="Leatherhead" data-source="post: 9262383" data-attributes="member: 53176"><p>Modern (or is that "Contemporary" now?) TTRGPs desperately need a UI/UX pass.</p><p></p><p>Books formatted in a way that naturally flows from reading; Not having to look up the rules for one scenario in three different chapters of the book, having the core mechanics first, having conflict resolution mechanics next to each other, having special circumstances be sup-topics of the thing they are modifying. </p><p></p><p>Having individualized character sheets depending on classes. Some characters need different parts of a character sheet in different amounts and that's fine. What's not fine is having a compromised default character sheet that nobody can use efficiently to begin with, especially if characters can grow out of the default sheet due to leveling up. While a formattable character sheet is beyond the reasonable asking range for most smaller companies, we do live in a digital age, where you can make more than one character sheet while skipping a significant amount of the effort needed, by using copy/paste on the areas that are the same (or even mostly the same).</p><p></p><p>Not falling into the parasitic design trap.</p><p></p><p>Exclusive mechanics are one way to make classes/roles feel different from each other, but exclusive mechanics that don't function well (or in the most extreme cases, at all) with the rest of the ruleset are parasitic. Basically The Decker Problem (hi to you Shadowrun), but it could also be applied to things like D&D Psionics, and even the Rogue class when the other classes have to suffer from their niche protection (such as trap removal). And even when they aren't as obtrusive, specialized subsystems create an imbalanced strain on GMs having to learn the system (and thus subsequently every subsystem or exclusive system) and player who only have to learn the core mechanics and the subsystem attached to their character.</p><p></p><p>And I also agree with the request for developer commentary, grey boxes are great.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 9262383, member: 53176"] Modern (or is that "Contemporary" now?) TTRGPs desperately need a UI/UX pass. Books formatted in a way that naturally flows from reading; Not having to look up the rules for one scenario in three different chapters of the book, having the core mechanics first, having conflict resolution mechanics next to each other, having special circumstances be sup-topics of the thing they are modifying. Having individualized character sheets depending on classes. Some characters need different parts of a character sheet in different amounts and that's fine. What's not fine is having a compromised default character sheet that nobody can use efficiently to begin with, especially if characters can grow out of the default sheet due to leveling up. While a formattable character sheet is beyond the reasonable asking range for most smaller companies, we do live in a digital age, where you can make more than one character sheet while skipping a significant amount of the effort needed, by using copy/paste on the areas that are the same (or even mostly the same). Not falling into the parasitic design trap. Exclusive mechanics are one way to make classes/roles feel different from each other, but exclusive mechanics that don't function well (or in the most extreme cases, at all) with the rest of the ruleset are parasitic. Basically The Decker Problem (hi to you Shadowrun), but it could also be applied to things like D&D Psionics, and even the Rogue class when the other classes have to suffer from their niche protection (such as trap removal). And even when they aren't as obtrusive, specialized subsystems create an imbalanced strain on GMs having to learn the system (and thus subsequently every subsystem or exclusive system) and player who only have to learn the core mechanics and the subsystem attached to their character. And I also agree with the request for developer commentary, grey boxes are great. [/QUOTE]
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