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Things I Wish Publishers Did/Included?
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<blockquote data-quote="Lanefan" data-source="post: 9262494" data-attributes="member: 29398"><p>The risk there is that these maps will quickly become too cluttered to effectively use as maps.</p><p></p><p>What would I like from publishers:</p><p></p><p>For rulebooks: proper indexes and-or tables of contents. Rules that at least try to cover the most obvious what-ifs and corner cases. Player-side and GM-side material clearly delineated or - better yet - in separate books.</p><p></p><p>For adventures: simple, clear maps with nothing on them that doesn't need to be there (DCCRPG, your maps suck for this). Detached or easily-detachable maps where the detaching doesn't hurt the resale value, so I can have the map and text open at the same time. Indicators on maps as to which way doors open, how long staircases are (and which way goes up or down!), and elevation changes. Short stat lines for monsters. Area/encounter write-ups and descriptions that don't assume the PCs' actions and-or direction(s) of approach. No unnecessary backstory. Cover the most obvious what-ifs, e.g. if an adventure is intended for characters of a level where having flight is likely then account for flight in the write-ups and design.</p><p></p><p>For both: proofread, proofread, proofread!</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9262494, member: 29398"] The risk there is that these maps will quickly become too cluttered to effectively use as maps. What would I like from publishers: For rulebooks: proper indexes and-or tables of contents. Rules that at least try to cover the most obvious what-ifs and corner cases. Player-side and GM-side material clearly delineated or - better yet - in separate books. For adventures: simple, clear maps with nothing on them that doesn't need to be there (DCCRPG, your maps suck for this). Detached or easily-detachable maps where the detaching doesn't hurt the resale value, so I can have the map and text open at the same time. Indicators on maps as to which way doors open, how long staircases are (and which way goes up or down!), and elevation changes. Short stat lines for monsters. Area/encounter write-ups and descriptions that don't assume the PCs' actions and-or direction(s) of approach. No unnecessary backstory. Cover the most obvious what-ifs, e.g. if an adventure is intended for characters of a level where having flight is likely then account for flight in the write-ups and design. For both: proofread, proofread, proofread! [/QUOTE]
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