Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Things I Wish Publishers Did/Included?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9262824" data-attributes="member: 4937"><p>Yes, but give me an example in say the 1970's rules that suggested actual game play was intended to be "Papers and Paychecks". The game had economics implied in it, and some color to explain the weird economics, and yes the economics didn't work if you tried to take D&D out of its core gameplay loops because the economics were entirely meant to support the core gameplay loops, but they did in fact support the core gameplay described by the text.</p><p></p><p>It's bizarre to me that we'd complain about D&D failing to describe how it was played since D&D in the 1970's and 1980's did such a good job describing how to play it that it didn't even need people to understand the rules in order to do so. The rules were often incoherent, obscure, and contradictory and laid out in illogical and incomprehensible manners, but wow did D&D describe what it wanted from play well.</p><p></p><p>Not only did it produce the finest selection of premade adventures any RPG has ever offered, but both the Basic rules and the 1e DMG contain interesting examples of Dungeons and well thought out examples of play that highlight how the rules work and guide the would be game master through several things that can go wrong like how to handle propositions for which there is no rule, how to handle PC failure, what are the expected consequences of play. These are some of the finest examples of play in a rulebook I've encountered.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9262824, member: 4937"] Yes, but give me an example in say the 1970's rules that suggested actual game play was intended to be "Papers and Paychecks". The game had economics implied in it, and some color to explain the weird economics, and yes the economics didn't work if you tried to take D&D out of its core gameplay loops because the economics were entirely meant to support the core gameplay loops, but they did in fact support the core gameplay described by the text. It's bizarre to me that we'd complain about D&D failing to describe how it was played since D&D in the 1970's and 1980's did such a good job describing how to play it that it didn't even need people to understand the rules in order to do so. The rules were often incoherent, obscure, and contradictory and laid out in illogical and incomprehensible manners, but wow did D&D describe what it wanted from play well. Not only did it produce the finest selection of premade adventures any RPG has ever offered, but both the Basic rules and the 1e DMG contain interesting examples of Dungeons and well thought out examples of play that highlight how the rules work and guide the would be game master through several things that can go wrong like how to handle propositions for which there is no rule, how to handle PC failure, what are the expected consequences of play. These are some of the finest examples of play in a rulebook I've encountered. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Things I Wish Publishers Did/Included?
Top