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Things I Wish Publishers Did/Included?
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<blockquote data-quote="Blue" data-source="post: 9263726" data-attributes="member: 20564"><p>I absolutely agree with you. I didn't realize how much I wanted this until I picked up the 13th Age RPG and it was full of sidebars from the authors (Rob Heinsoo and Jonathan Tweet) about why they did things, what tweaking certain rules meant, some alternate rules they play with, even where they disagreed at first and why they went with the rule they did. I just wish there was more of it.</p><p></p><p>Just to gush a bit more layout wise since that's the main topic of the thread, they also combined the index and glossary, so half the time you look something up you don't even need to go to a page.</p><p></p><p>I'd <s>love</s> pay extra for an "annotated" digital copy, full of little pop-up design diary entries, comments on interactions with other rules, and that sort of thing. You are right on the money that designers telling us "why" a rule exists would be so helpful.</p></blockquote><p></p>
[QUOTE="Blue, post: 9263726, member: 20564"] I absolutely agree with you. I didn't realize how much I wanted this until I picked up the 13th Age RPG and it was full of sidebars from the authors (Rob Heinsoo and Jonathan Tweet) about why they did things, what tweaking certain rules meant, some alternate rules they play with, even where they disagreed at first and why they went with the rule they did. I just wish there was more of it. Just to gush a bit more layout wise since that's the main topic of the thread, they also combined the index and glossary, so half the time you look something up you don't even need to go to a page. I'd [S]love[/S] pay extra for an "annotated" digital copy, full of little pop-up design diary entries, comments on interactions with other rules, and that sort of thing. You are right on the money that designers telling us "why" a rule exists would be so helpful. [/QUOTE]
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