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General Tabletop Discussion
*Pathfinder & Starfinder
Things that are Easy to change vs. things that are Hard to change
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<blockquote data-quote="Crazy Jerome" data-source="post: 4014037" data-attributes="member: 54877"><p>Don't know which things will be in what category in 4E, because by definition the "middle things" are hard to predict. They look fairly easy, you pull a thread, and two months later you realize that your 20 pages of house rules are totally not the answer. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>In 3E/3.5, for me, it was the skill system. Add or remove a skill or three? No problem. Revise the thing to model different campaign assumptions, while preserving class balance, etc? Drove me crazy. You can't really tweak it, systematically. You can get it sort of in the right ballpark, throw up your hands, and make GM ad hoc rulings to get the effect you want. Or you can just rip the whole thing out and start over. I'm moderately optimistic that 4E will be better in this regard, because SWSE certainly is. Not perfect, but much better.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 4014037, member: 54877"] Don't know which things will be in what category in 4E, because by definition the "middle things" are hard to predict. They look fairly easy, you pull a thread, and two months later you realize that your 20 pages of house rules are totally not the answer. :lol: In 3E/3.5, for me, it was the skill system. Add or remove a skill or three? No problem. Revise the thing to model different campaign assumptions, while preserving class balance, etc? Drove me crazy. You can't really tweak it, systematically. You can get it sort of in the right ballpark, throw up your hands, and make GM ad hoc rulings to get the effect you want. Or you can just rip the whole thing out and start over. I'm moderately optimistic that 4E will be better in this regard, because SWSE certainly is. Not perfect, but much better. [/QUOTE]
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Things that are Easy to change vs. things that are Hard to change
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