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Things through all the playtests I have not liked
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<blockquote data-quote="Sadrik" data-source="post: 6052734" data-attributes="member: 14506"><p>Racial damage bonuses. It is unnecessary. For me it is enough to say dwarves like hafted weapons. It does not need to be hard coded into the system and force a players acceptance of those weapons for that race. And why do only PC races get it? It just needs to go.</p><p></p><p>1d6 damage reduction for being drunk, please just remove this. Add temporary HP if you think people have to be able to take more damage while drunk.</p><p></p><p>Contested rolls, they are too random. Opposed rolls should be against the save of the opponent. both roll. if one succeeds and another fails there is a victor. If both fail it continues, if both succeed it continues. This is really key in the arena of stealth.</p><p></p><p>The HD dice pool. I am not sold that the added complication generates that much added benefit. Just say you can heal up to your HP total per day. Have 20 HP you can heal 20 HP per day. You need to initiate a heal with a short rest and binding wounds as usual.</p><p></p><p>Coupe de Grace: two hits kills anything. this is extremely weak vs. low HP monsters and extremely good vs. high HP monsters. There needs to be a scale in there or at minimum a save, or something. IDK what but something.</p><p></p><p>INT and CHA saves are ill defined. Need I say more? They need to be more cut and dry. I like WIS to notice stuff, INT to figure out stuff, and CHA to resist mental stuff. It can be mixed in a different way, it just needs some definition.</p><p></p><p>Missing concept - weapon size. I think weapon size was a great move forward with 3e. Removing it in 4e was a step backwards. I do not mind simplifying the system but a giants greatsword should do more damage than a humans, it is just that simple. I am not seeing that happen in any kind of consistent way across the rules.</p><p></p><p>I think that is about it for the problems that inhabits all of the packets. ED is a big problem but that is only in the last two packets.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6052734, member: 14506"] Racial damage bonuses. It is unnecessary. For me it is enough to say dwarves like hafted weapons. It does not need to be hard coded into the system and force a players acceptance of those weapons for that race. And why do only PC races get it? It just needs to go. 1d6 damage reduction for being drunk, please just remove this. Add temporary HP if you think people have to be able to take more damage while drunk. Contested rolls, they are too random. Opposed rolls should be against the save of the opponent. both roll. if one succeeds and another fails there is a victor. If both fail it continues, if both succeed it continues. This is really key in the arena of stealth. The HD dice pool. I am not sold that the added complication generates that much added benefit. Just say you can heal up to your HP total per day. Have 20 HP you can heal 20 HP per day. You need to initiate a heal with a short rest and binding wounds as usual. Coupe de Grace: two hits kills anything. this is extremely weak vs. low HP monsters and extremely good vs. high HP monsters. There needs to be a scale in there or at minimum a save, or something. IDK what but something. INT and CHA saves are ill defined. Need I say more? They need to be more cut and dry. I like WIS to notice stuff, INT to figure out stuff, and CHA to resist mental stuff. It can be mixed in a different way, it just needs some definition. Missing concept - weapon size. I think weapon size was a great move forward with 3e. Removing it in 4e was a step backwards. I do not mind simplifying the system but a giants greatsword should do more damage than a humans, it is just that simple. I am not seeing that happen in any kind of consistent way across the rules. I think that is about it for the problems that inhabits all of the packets. ED is a big problem but that is only in the last two packets. [/QUOTE]
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