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Things through all the playtests I have not liked
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<blockquote data-quote="Sunseeker" data-source="post: 6052800"><p>I agree, if they make sub-races or variant racial options, that's cool, but I don't think damage bonuses should be a core racial thing, especially for EVERY race. It's just boring.</p><p></p><p></p><p>Rules for being drunk period need to go. There shouldn't be rules for being drunk because if anyone is <em>seriously</em> taking being drunk seriously, they need to get a grip. This really sounds like someone watched that youtube video about "what really happens in D&D" and thought we needed rules for it.</p><p></p><p></p><p>I didn't like the idea of eliminating modifiers/saves/skill ranks for contested rolls and just relying on pure D20. Too random.</p><p></p><p></p><p>I never liked capped healing values one way or the other. I do like that healing now works more in a manner of "I give you the ability to heal if you want." Because I hated in 4e being FORCED to burn healing surges from burst healing.</p><p></p><p>What I do like about HD is that it introduces resource scarcity into healing.</p><p></p><p>However, my preferred method would be through reduced effectivness. Sort of a "healing sickness". But I've no idea how that would work into gameplay.</p><p></p><p></p><p>Rules for these sorts of things have always been questionable. Yes if you can make a high-level enemy or character "helpless" you can one-shot them with minimal energy. I think the key would be to how to make them helpless.</p><p></p><p></p><p>4e actually gained weapon sizes through Essentials I believe. But yes I do agree that there should be weapon sizes and that they do different damage. However, access to them needs to be severely restricted. It should be difficult even for an "oversized" medium race to wield a "large" weapon. It was far too easy in 3e for a player to grab a few nifty racial qualities and maybe a +1 level adjustment and end up wielding a Huge hammer. Worse the only way to stop them was for the DM to just hold his hand up and say "NO", because the rules didn't take any of the relevent physics into account for larger weapons.</p><p></p><p>Even if you have the feats and strength for it, wielding a weapon 20' long when you're 8' tall should be incredibly difficult.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6052800"] I agree, if they make sub-races or variant racial options, that's cool, but I don't think damage bonuses should be a core racial thing, especially for EVERY race. It's just boring. Rules for being drunk period need to go. There shouldn't be rules for being drunk because if anyone is [I]seriously[/I] taking being drunk seriously, they need to get a grip. This really sounds like someone watched that youtube video about "what really happens in D&D" and thought we needed rules for it. I didn't like the idea of eliminating modifiers/saves/skill ranks for contested rolls and just relying on pure D20. Too random. I never liked capped healing values one way or the other. I do like that healing now works more in a manner of "I give you the ability to heal if you want." Because I hated in 4e being FORCED to burn healing surges from burst healing. What I do like about HD is that it introduces resource scarcity into healing. However, my preferred method would be through reduced effectivness. Sort of a "healing sickness". But I've no idea how that would work into gameplay. Rules for these sorts of things have always been questionable. Yes if you can make a high-level enemy or character "helpless" you can one-shot them with minimal energy. I think the key would be to how to make them helpless. 4e actually gained weapon sizes through Essentials I believe. But yes I do agree that there should be weapon sizes and that they do different damage. However, access to them needs to be severely restricted. It should be difficult even for an "oversized" medium race to wield a "large" weapon. It was far too easy in 3e for a player to grab a few nifty racial qualities and maybe a +1 level adjustment and end up wielding a Huge hammer. Worse the only way to stop them was for the DM to just hold his hand up and say "NO", because the rules didn't take any of the relevent physics into account for larger weapons. Even if you have the feats and strength for it, wielding a weapon 20' long when you're 8' tall should be incredibly difficult. [/QUOTE]
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