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Things through all the playtests I have not liked
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<blockquote data-quote="Li Shenron" data-source="post: 6081670" data-attributes="member: 1465"><p>I wholeheartedly agree with this...</p><p></p><p>In our playtests, my players complained that they were often hurt just by 1-3hp of damage and that was too low to risk wasting a good roll on HD during a short rest. They wanted to save their HD and healing hit until they were hurt more, but at the same time they thought their characters wouldn't want to do that. I didn't necessarily agree with their rationale, but in my case the players were unanimously.</p><p></p><p>Maybe it would be better to just say that you can heal during the day the same amount of HP you have when you're at "full health". So if your PC has 20 HP, he can also heal up to 20 HP in a day with short rests. And ditch the healing kits completely, if you're pushing the idea that HP are minor scratches and "luck" then you don't even need a healing kit.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6081670, member: 1465"] I wholeheartedly agree with this... In our playtests, my players complained that they were often hurt just by 1-3hp of damage and that was too low to risk wasting a good roll on HD during a short rest. They wanted to save their HD and healing hit until they were hurt more, but at the same time they thought their characters wouldn't want to do that. I didn't necessarily agree with their rationale, but in my case the players were unanimously. Maybe it would be better to just say that you can heal during the day the same amount of HP you have when you're at "full health". So if your PC has 20 HP, he can also heal up to 20 HP in a day with short rests. And ditch the healing kits completely, if you're pushing the idea that HP are minor scratches and "luck" then you don't even need a healing kit. [/QUOTE]
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Things through all the playtests I have not liked
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