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Things through all the playtests I have not liked
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<blockquote data-quote="Jester David" data-source="post: 6081794" data-attributes="member: 37579"><p>So instead of both people rolling and seeing what's higher, both people roll and the DM consults a chart and if both roll high you roll again? And again. And again...</p><p></p><p>It also means if the DC is 15 and the rogue rolls a 32 but the Orc rolls a 16, the rogue might as well have rolled a 16 as well.</p><p></p><p>It also means if the rogue is trying to sneak up on a blind deaf and dumb kid (perhaps one distracted by, say, a game of pinball) but the room is brightly lit there's a high DC and the rogue might easily fail...</p><p></p><p>It's different from climbing because you roll and compare on how hard the surface is and then move on. You're not being opposed, the other party is inactive. They're literally a wall. Essentially the DC is them "taking 10" because they can't make things harder or easier.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6081794, member: 37579"] So instead of both people rolling and seeing what's higher, both people roll and the DM consults a chart and if both roll high you roll again? And again. And again... It also means if the DC is 15 and the rogue rolls a 32 but the Orc rolls a 16, the rogue might as well have rolled a 16 as well. It also means if the rogue is trying to sneak up on a blind deaf and dumb kid (perhaps one distracted by, say, a game of pinball) but the room is brightly lit there's a high DC and the rogue might easily fail... It's different from climbing because you roll and compare on how hard the surface is and then move on. You're not being opposed, the other party is inactive. They're literally a wall. Essentially the DC is them "taking 10" because they can't make things harder or easier. [/QUOTE]
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Things through all the playtests I have not liked
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