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Things through all the playtests I have not liked
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<blockquote data-quote="Sadrik" data-source="post: 6083667" data-attributes="member: 14506"><p>I do believe you have it now. </p><p></p><p>So the sneaker rolls because if they are in a brightly lit room and are trying to hide without anything to hide behind, it is effectively like hiding in plain sight and that would require a pretty epic roll to do. Then again if they are in a dark cave with lots of stuff to hide behind, it would be a pretty easy roll. As you can see there is some gradation in there that is completely lost with an opposed roll.</p><p></p><p>Now this rule is not specifically about sneaking and spotting. This covers all opposed rolls. Opposed grapple checks, opposed diplomacy checks, opposed strength checks. Opposed checks are too random and do not handle the d20+40 problem. Moving them into the standard rolling system, fixes both of those problems. The standard rolling d20+bonus vs a DC is a solid mechanic.</p><p></p><p>One more example, imagine if savings throws were all opposed rolls. So rather than when a spell caster casts a spell and it provides a DC for you to beat on your save roll, you instead have to beat a d20+bonus roll. This could make the spell highly effective or highly ineffective. I think this illustrates the problem with opposed rolls quite nicely.</p><p></p><p>I hope the devs remove them.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6083667, member: 14506"] I do believe you have it now. So the sneaker rolls because if they are in a brightly lit room and are trying to hide without anything to hide behind, it is effectively like hiding in plain sight and that would require a pretty epic roll to do. Then again if they are in a dark cave with lots of stuff to hide behind, it would be a pretty easy roll. As you can see there is some gradation in there that is completely lost with an opposed roll. Now this rule is not specifically about sneaking and spotting. This covers all opposed rolls. Opposed grapple checks, opposed diplomacy checks, opposed strength checks. Opposed checks are too random and do not handle the d20+40 problem. Moving them into the standard rolling system, fixes both of those problems. The standard rolling d20+bonus vs a DC is a solid mechanic. One more example, imagine if savings throws were all opposed rolls. So rather than when a spell caster casts a spell and it provides a DC for you to beat on your save roll, you instead have to beat a d20+bonus roll. This could make the spell highly effective or highly ineffective. I think this illustrates the problem with opposed rolls quite nicely. I hope the devs remove them. [/QUOTE]
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