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Things through all the playtests I have not liked
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<blockquote data-quote="Jester David" data-source="post: 6083904" data-attributes="member: 37579"><p>Okay, something I have hated throughout the playtests. </p><p>Both have to do with races, because the developers pretty much called races after the second package and have barely touched them, becoming distracted by classes. And they haven't even kept races in the surveys, <strong>so new playtesters cannot even comment on the races</strong>. </p><p></p><p><span style="font-size: 12px"><strong>Racial Weapons</strong></span></p><p>I hate how proficiency means you're better with certain weapons. This means some classes will not benefit from a key racial ability because they lack proficiency. This is the <em>exact same problem</em> we had in 3e, when elves gained proficiency in some weapons, which was a bonus for wizards but conferred no bonus for fighters and rangers. Only it's flipped: now it's better for fighters and rangers but does not benefit wizards.</p><p></p><p>They need to combine the bonuses of the two editions. So elves gain proficiency with longswords, longbows, and the like if they don't already have it. And if they already have proficiency then the damage die increases by 1. </p><p></p><p></p><p><strong><span style="font-size: 12px">Halflings</span></strong></p><p><strong></strong>Lightfoot halflings are the kender. They have wanderlust and explore the world. Stout halflings are hobbits. They prefer to stay within their communities and live simple lives. And yet, lightfoot halflings (kender) are good at sneaking and stout halflings (hobbits) are fearless. </p><p>Ummm... no, the kender should be fearless and the burglar hobbits should be stealthy. This comes from associating kender with being rogues and trying to best fit hobbits into the role of fighters (despite getting a Cha bonus). </p><p>Halflings need a little reworking in this respect. All halflings should be stealthy, lightfoots should be fearless, and stouts should get some other bonus.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6083904, member: 37579"] Okay, something I have hated throughout the playtests. Both have to do with races, because the developers pretty much called races after the second package and have barely touched them, becoming distracted by classes. And they haven't even kept races in the surveys, [B]so new playtesters cannot even comment on the races[/B]. [SIZE=3][B]Racial Weapons[/B][/SIZE] I hate how proficiency means you're better with certain weapons. This means some classes will not benefit from a key racial ability because they lack proficiency. This is the [I]exact same problem[/I] we had in 3e, when elves gained proficiency in some weapons, which was a bonus for wizards but conferred no bonus for fighters and rangers. Only it's flipped: now it's better for fighters and rangers but does not benefit wizards. They need to combine the bonuses of the two editions. So elves gain proficiency with longswords, longbows, and the like if they don't already have it. And if they already have proficiency then the damage die increases by 1. [B][SIZE=3]Halflings[/SIZE] [/B]Lightfoot halflings are the kender. They have wanderlust and explore the world. Stout halflings are hobbits. They prefer to stay within their communities and live simple lives. And yet, lightfoot halflings (kender) are good at sneaking and stout halflings (hobbits) are fearless. Ummm... no, the kender should be fearless and the burglar hobbits should be stealthy. This comes from associating kender with being rogues and trying to best fit hobbits into the role of fighters (despite getting a Cha bonus). Halflings need a little reworking in this respect. All halflings should be stealthy, lightfoots should be fearless, and stouts should get some other bonus. [/QUOTE]
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