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General Tabletop Discussion
*Dungeons & Dragons
Things through all the playtests I have not liked
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<blockquote data-quote="katcitrus" data-source="post: 6089661" data-attributes="member: 6706196"><p>In terms of sneaking and perception checks, I think it's up to the GM. I think DC is useful in that it gives you a starting point, but the GM can give you a bonus if she thinks you deserve it, and the opposing NPC might have a bonus as well. Straight opposed roles are way too unpredictable, and unrealistic (please don't point out this is a pretend world; realism in some things is helpful to develop suspension of disbelief for the rest of the pretend world). If you just used opposed rolls, you could theoretically see the god of stealth in a shadowed alley on a moonless night.</p></blockquote><p></p>
[QUOTE="katcitrus, post: 6089661, member: 6706196"] In terms of sneaking and perception checks, I think it's up to the GM. I think DC is useful in that it gives you a starting point, but the GM can give you a bonus if she thinks you deserve it, and the opposing NPC might have a bonus as well. Straight opposed roles are way too unpredictable, and unrealistic (please don't point out this is a pretend world; realism in some things is helpful to develop suspension of disbelief for the rest of the pretend world). If you just used opposed rolls, you could theoretically see the god of stealth in a shadowed alley on a moonless night. [/QUOTE]
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Things through all the playtests I have not liked
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