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<blockquote data-quote="Byakugan" data-source="post: 6837362" data-attributes="member: 6816292"><p>It is virtually impossible for a character to craft Plate armor in AL. It might actually be impossible, since tier 2 characters cant run 1-4 expeditions/encounters. I dont know what the theoretical maximum currently is but I imagine it is probably close at this point. </p><p></p><p>It takes 300 downtime days to craft plate armor. I have never heard of anyone accumulating anything close to that much. PCs can afford to buy plate at around level 5-6. </p><p></p><p>As far as treasure goes, there are many things listed as treasure in all the seasons that have no value. In fact, the majority of items NPCs have are worthless. For example, Droki has several pieces of specific treasure with no value. Like I said earlier, AL rules originally required spellbooks to be used as soon as they were found, then become useless at the end of the session. The base value of a spellbook makes it too valuable to be a trinket, and all mundane treasure is automatically liquidated. It is obviously an oversight. somewhere around 6 months into season 1 Jeremy Crawford tweeted that spellbooks arent magic items but that they COULD be kept. He also said it was ok to Fabricate copies of spellbooks, and that they had intended spellbooks to be scribed using downtime days, but that they had not added that rule in. Currently the FAQ only has a couple entries about spellbooks.</p></blockquote><p></p>
[QUOTE="Byakugan, post: 6837362, member: 6816292"] It is virtually impossible for a character to craft Plate armor in AL. It might actually be impossible, since tier 2 characters cant run 1-4 expeditions/encounters. I dont know what the theoretical maximum currently is but I imagine it is probably close at this point. It takes 300 downtime days to craft plate armor. I have never heard of anyone accumulating anything close to that much. PCs can afford to buy plate at around level 5-6. As far as treasure goes, there are many things listed as treasure in all the seasons that have no value. In fact, the majority of items NPCs have are worthless. For example, Droki has several pieces of specific treasure with no value. Like I said earlier, AL rules originally required spellbooks to be used as soon as they were found, then become useless at the end of the session. The base value of a spellbook makes it too valuable to be a trinket, and all mundane treasure is automatically liquidated. It is obviously an oversight. somewhere around 6 months into season 1 Jeremy Crawford tweeted that spellbooks arent magic items but that they COULD be kept. He also said it was ok to Fabricate copies of spellbooks, and that they had intended spellbooks to be scribed using downtime days, but that they had not added that rule in. Currently the FAQ only has a couple entries about spellbooks. [/QUOTE]
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