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<blockquote data-quote="Byakugan" data-source="post: 6838048" data-attributes="member: 6816292"><p>Season 3 ALPG, page 11. </p><p></p><p>Awarding Gold and Mundane Treasure</p><p>Coin, art objects, trade goods, and other found wealth are converted to a gold piece (gp) value at the conclusion of a session, episode, or adventure, which is then divided by the number of characters in the party.</p><p>Each character should earn an equal share unless otherwise speci ed.</p><p><strong>Nonmagical</strong> equipment (such as arms, armor, and <strong>other gear</strong>) can be sold for half its cost to add to the total gp value. Arms and armor taken from defeated monsters is worthless and cannot be sold unless speci ed in</p><p>the adventure (the party can use the items during the session in which they are found, though).</p><p></p><p>Bold emphasis is mine. </p><p></p><p>Spellbooks are mundane items, and I assert that they count as 'other gear'. </p><p>If Jeremy Crawfords tweets dont count as rulings, then there is no actual rule allowing people to keep spellbooks. It sounds dumb because it is. AL could fix this easily, but it takes then 2-3 seasons to make changes. Since this is mostly an academic distinction, its likely not to actually be enforced at a table. So its probably not a priority for them. </p><p></p><p>Also, Sage Advice rulings ARE Legal rulings in AL. DMs are just allowed to specifically ignore them if they feel like it.</p></blockquote><p></p>
[QUOTE="Byakugan, post: 6838048, member: 6816292"] Season 3 ALPG, page 11. Awarding Gold and Mundane Treasure Coin, art objects, trade goods, and other found wealth are converted to a gold piece (gp) value at the conclusion of a session, episode, or adventure, which is then divided by the number of characters in the party. Each character should earn an equal share unless otherwise speci ed. [B]Nonmagical[/B] equipment (such as arms, armor, and [B]other gear[/B]) can be sold for half its cost to add to the total gp value. Arms and armor taken from defeated monsters is worthless and cannot be sold unless speci ed in the adventure (the party can use the items during the session in which they are found, though). Bold emphasis is mine. Spellbooks are mundane items, and I assert that they count as 'other gear'. If Jeremy Crawfords tweets dont count as rulings, then there is no actual rule allowing people to keep spellbooks. It sounds dumb because it is. AL could fix this easily, but it takes then 2-3 seasons to make changes. Since this is mostly an academic distinction, its likely not to actually be enforced at a table. So its probably not a priority for them. Also, Sage Advice rulings ARE Legal rulings in AL. DMs are just allowed to specifically ignore them if they feel like it. [/QUOTE]
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