Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Things to do with Downtime Days
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pauper" data-source="post: 6838598" data-attributes="member: 17607"><p>Agreed. The rule in the ALPG says they *can* be sold. I suspect most DMs don't do the work to figure out the value of the spellbook, since the adventures don't specify a GP value, and many tables include a caster who can make use of the spellbook and thus claims it as treasure. As such, those DMs take the shortcut of 'if nobody wants it, it just disappears' as happens with magic items that are left on the table.</p><p></p><p>My point is simply that this behavior does not mean that spellbooks have no GP value. I believe the DM should determine a value for a 'sold' spellbook, though I understand that many DMs may be reluctant to do so without an explicit directive from the campaign to do so, since 'adding treasure to the campaign' is considered (rightly) a Bad Thing.</p><p></p><p>Edit 2: I can also see where explicitly defining the GP value of all spellbooks would have repercussions -- for instance, if a wizard claims a spellbook with a 'value' of 375gp, does that mean she gives up that amount of gold from the party treasure to do so? What if, as will almost always be the case in low-tier adventures, this amount is greater than the wizard's share of treasure? Does she forfeit all her gold? How then does she copy the spells, since she needs to spend gold to do so? In that sense, I'd be OK with a DM only calculating the GP value of a spellbook when that spellbook is going to be sold to add to the party's total treasure for the adventure; if it is claimed as treasure, it's just like a suit of plate mail or other mundane item identified by the module as treasure and claimed by a character -- it could have been sold, but wasn't, and thus doesn't count against the party's treasure total.</p><p> </p><p></p><p></p><p>First, you seem to believe that Crawford answers questions regarding the Adventurers League -- he doesn't, he answers general questions regarding the D&D rules.</p><p></p><p>Second, you seem to be completely ignoring the <a href="http://dndadventurersleague.org/sage/index.php?title=Frequently_Asked_Questions_(FAQ)" target="_blank">Adventurers League FAQ</a>, which says:</p><p></p><p>"Yes, characters <em>can copy spells from found spellbooks</em> or other characters’ spell books. If the DM allows in game copying go by the rules in the Player’s Handbook. If it’s out of game, copying can be done with downtime at a rate of one downtime day for up to 8 hours of copying." (emphasis mine)</p><p></p><p>This has been in the FAQ for nearly a year (it was added March 20, 2015).</p><p></p><p>Edit: I believe Kalani quoted a more comprehensive set of rulings regarding spellbooks earlier in this thread -- it is simply not true that there are no rules regarding spellbooks in AL.</p><p></p><p></p><p></p><p>Sage Advice is not official for AL and not required to play. DMs are welcome and encouraged to use Sage Advice to help them make rulings, but are not bound by those rulings when running AL games.</p><p></p><p>My favorite retort when a player tells me that "Jeremy Crawford said this online" is simply, "Jeremy Crawford isn't running this game."</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6838598, member: 17607"] Agreed. The rule in the ALPG says they *can* be sold. I suspect most DMs don't do the work to figure out the value of the spellbook, since the adventures don't specify a GP value, and many tables include a caster who can make use of the spellbook and thus claims it as treasure. As such, those DMs take the shortcut of 'if nobody wants it, it just disappears' as happens with magic items that are left on the table. My point is simply that this behavior does not mean that spellbooks have no GP value. I believe the DM should determine a value for a 'sold' spellbook, though I understand that many DMs may be reluctant to do so without an explicit directive from the campaign to do so, since 'adding treasure to the campaign' is considered (rightly) a Bad Thing. Edit 2: I can also see where explicitly defining the GP value of all spellbooks would have repercussions -- for instance, if a wizard claims a spellbook with a 'value' of 375gp, does that mean she gives up that amount of gold from the party treasure to do so? What if, as will almost always be the case in low-tier adventures, this amount is greater than the wizard's share of treasure? Does she forfeit all her gold? How then does she copy the spells, since she needs to spend gold to do so? In that sense, I'd be OK with a DM only calculating the GP value of a spellbook when that spellbook is going to be sold to add to the party's total treasure for the adventure; if it is claimed as treasure, it's just like a suit of plate mail or other mundane item identified by the module as treasure and claimed by a character -- it could have been sold, but wasn't, and thus doesn't count against the party's treasure total. First, you seem to believe that Crawford answers questions regarding the Adventurers League -- he doesn't, he answers general questions regarding the D&D rules. Second, you seem to be completely ignoring the [url=http://dndadventurersleague.org/sage/index.php?title=Frequently_Asked_Questions_(FAQ)]Adventurers League FAQ[/url], which says: "Yes, characters [i]can copy spells from found spellbooks[/i] or other characters’ spell books. If the DM allows in game copying go by the rules in the Player’s Handbook. If it’s out of game, copying can be done with downtime at a rate of one downtime day for up to 8 hours of copying." (emphasis mine) This has been in the FAQ for nearly a year (it was added March 20, 2015). Edit: I believe Kalani quoted a more comprehensive set of rulings regarding spellbooks earlier in this thread -- it is simply not true that there are no rules regarding spellbooks in AL. Sage Advice is not official for AL and not required to play. DMs are welcome and encouraged to use Sage Advice to help them make rulings, but are not bound by those rulings when running AL games. My favorite retort when a player tells me that "Jeremy Crawford said this online" is simply, "Jeremy Crawford isn't running this game." -- Pauper [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Things to do with Downtime Days
Top