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Thinking Outside the Box with the Awaken Spell
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<blockquote data-quote="SmuggleNutz" data-source="post: 6803695" data-attributes="member: 6676793"><p>While working on a homebrew setting, the following idea rose to the surface:</p><p> </p><p><strong>What if.</strong>.. an <u><strong><a href="http://www.d20pfsrd.com/magic/all-spells/a/awaken" target="_blank">Awaken</a></strong></u> spell was somehow cast on a <u><strong><a href="http://www.d20pfsrd.com/gamemastering/afflictions/diseases" target="_blank">Disease</a></strong></u>? Could it create an intelligent disease, driven to spread and reproduce? Could it be given/programmed with specific instructions?</p><p> </p><p>The homebrew setting centers around a deadly plague that has nearly wiped out civilization. It could not be cured by magic, and those who were normally immune to disease had no defense against it. There is one race, a descendant of Giants, that is strangely immune. What could make someone immune to this?</p><p> </p><p><strong>Presumption</strong>: If the plague were a disease that had been affected by Awaken, it would no longer be a disease but a creature, with a Type and perhaps Sub-type. This would explain the lack of spells like <em>Remove Disease</em> from curing it. However, turning it into a creature would make it vulnerable to physical damage, especially fire, and to mind-affecting spells. Spells like <em>Fireball</em> and <em>Charm Monster </em>can affect a colony of the virus.</p><p> </p><p><strong>The question</strong> is how best to combine <em>Awaken</em> with a disease? Assume that the disease is a genetically engineered custom bug, designed to affect all intelligent creatures except one, Fey. Assume that the disease is fatal most of the time. Also, it would be released in stages. Stage 1 would be a test run, Stage 2 would be getting its ability to spread world-wide, and Stage 3 would be the end of all life except Fey creatures.</p><p> </p><p>Why would someone create this super-bug? </p><p> </p><p>The Fey of this world have a prophecy that a child would be born who would lead them back to their “rightful” place as rulers of the Universe. Or at least some part of it. Some Fey even believe that the child has already been born, but was stolen as an infant and was hidden away somewhere on the world of the campaign setting. Due to the strange way that Fey age, the infant has remained ageless. The Fey have tried all "normal" means to track down the child and have failed.</p><p> </p><p>An alien race/godlike being learned of the Fey and their prophecy, and the fanaticism with which certain Fey believe in it (Fey are very passionate in their beliefs). This alien race/godlike being had been banished from the multi-verse eons ago and wanted very badly to return, but needed the help of someone on the “other side” to open a door. The alien race/godlike being contacted these Fey, and reached an agreement. They would help the Fey find their lost child, and the Fey would help in opening their “door.” </p><p> </p><p>The solution? A process of elimination using a deadly, intelligent virus...</p><p> </p><p>Of course, the alien race/godlike creature has a special surprise in store for the Fey at the end. But that is a different story.</p><p> </p><p>To get things started, here is a possible example of the spell, <em>Awaken Disease</em>:</p><p> </p><p><strong>New Spell </strong>– Awaken Disease </p><p><strong>School</strong>: Transmutation <strong>Level</strong>: Cleric 6</p><p><strong>Casting Time</strong>: 24 hours </p><p><strong>Components</strong>: V, S, M (herbs and oils worth 4,000 GP), DF</p><p><strong>Range</strong>: Touch</p><p><strong>Target</strong>: Diseased area, creature, or container</p><p><strong>Duration</strong>: instantaneous </p><p><strong>Saving Throw</strong>: No <strong>Spell Resistance</strong>: Yes (Special, see description)</p><p></p><p></p><p>You awaken a disease to human-like sentience. To succeed, you must make a Will save (DC 10 + Base DC of the Disease). Further, if the target is within an area protected by any sort of Spell Resistance, you must also overcome that resistance. The awakened disease will ignore you as long as there are other creatures in the area. You have no special empathy or connection with a disease you awaken, although it will serve you in specific tasks or endeavors if you communicate your desires to it. Further castings of Awaken Disease on the same creature have no effect.</p><p></p><p></p><p>An awakened disease gains the Aberration (Swarm) type and it has vision and hearing senses similar to a human's. An awakened disease communicates telepathically. An awakened disease has 3d6 Intelligence, 1d3 Charisma, and cannot serve as a companion, familiar, or special mount. </p><p></p><p></p><p><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><em><em><span style="color: #FFFFFF">.</span></em></em></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></p></blockquote><p></p>
[QUOTE="SmuggleNutz, post: 6803695, member: 6676793"] While working on a homebrew setting, the following idea rose to the surface: [B]What if.[/B].. an [U][B][URL="http://www.d20pfsrd.com/magic/all-spells/a/awaken"]Awaken[/URL][/B][/U] spell was somehow cast on a [U][B][URL="http://www.d20pfsrd.com/gamemastering/afflictions/diseases"]Disease[/URL][/B][/U]? Could it create an intelligent disease, driven to spread and reproduce? Could it be given/programmed with specific instructions? The homebrew setting centers around a deadly plague that has nearly wiped out civilization. It could not be cured by magic, and those who were normally immune to disease had no defense against it. There is one race, a descendant of Giants, that is strangely immune. What could make someone immune to this? [B]Presumption[/B]: If the plague were a disease that had been affected by Awaken, it would no longer be a disease but a creature, with a Type and perhaps Sub-type. This would explain the lack of spells like [I]Remove Disease[/I] from curing it. However, turning it into a creature would make it vulnerable to physical damage, especially fire, and to mind-affecting spells. Spells like [I]Fireball[/I] and [I]Charm Monster [/I]can affect a colony of the virus. [B]The question[/B] is how best to combine [I]Awaken[/I] with a disease? Assume that the disease is a genetically engineered custom bug, designed to affect all intelligent creatures except one, Fey. Assume that the disease is fatal most of the time. Also, it would be released in stages. Stage 1 would be a test run, Stage 2 would be getting its ability to spread world-wide, and Stage 3 would be the end of all life except Fey creatures. Why would someone create this super-bug? The Fey of this world have a prophecy that a child would be born who would lead them back to their “rightful” place as rulers of the Universe. Or at least some part of it. Some Fey even believe that the child has already been born, but was stolen as an infant and was hidden away somewhere on the world of the campaign setting. Due to the strange way that Fey age, the infant has remained ageless. The Fey have tried all "normal" means to track down the child and have failed. An alien race/godlike being learned of the Fey and their prophecy, and the fanaticism with which certain Fey believe in it (Fey are very passionate in their beliefs). This alien race/godlike being had been banished from the multi-verse eons ago and wanted very badly to return, but needed the help of someone on the “other side” to open a door. The alien race/godlike being contacted these Fey, and reached an agreement. They would help the Fey find their lost child, and the Fey would help in opening their “door.” The solution? A process of elimination using a deadly, intelligent virus... Of course, the alien race/godlike creature has a special surprise in store for the Fey at the end. But that is a different story. To get things started, here is a possible example of the spell, [I]Awaken Disease[/I]: [B]New Spell [/B]– Awaken Disease [B]School[/B]: Transmutation [B]Level[/B]: Cleric 6 [B]Casting Time[/B]: 24 hours [B]Components[/B]: V, S, M (herbs and oils worth 4,000 GP), DF [B]Range[/B]: Touch [B]Target[/B]: Diseased area, creature, or container [B]Duration[/B]: instantaneous [B]Saving Throw[/B]: No [B]Spell Resistance[/B]: Yes (Special, see description) You awaken a disease to human-like sentience. To succeed, you must make a Will save (DC 10 + Base DC of the Disease). Further, if the target is within an area protected by any sort of Spell Resistance, you must also overcome that resistance. The awakened disease will ignore you as long as there are other creatures in the area. You have no special empathy or connection with a disease you awaken, although it will serve you in specific tasks or endeavors if you communicate your desires to it. Further castings of Awaken Disease on the same creature have no effect. An awakened disease gains the Aberration (Swarm) type and it has vision and hearing senses similar to a human's. An awakened disease communicates telepathically. An awakened disease has 3d6 Intelligence, 1d3 Charisma, and cannot serve as a companion, familiar, or special mount. [B][B][B][B][B][B][B][B][B][B][I][I][COLOR=#FFFFFF].[/COLOR][/I][/I][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B] [/QUOTE]
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