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Thinking Outside the Box with the Awaken Spell
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<blockquote data-quote="SmuggleNutz" data-source="post: 6806760" data-attributes="member: 6676793"><p>OK, all good points, let's try this again...</p><p>[HR][/HR] </p><p><span style="font-size: 12px"><strong>New Spell</strong> – Awaken Disease </span></p><p><strong>School:</strong> Transmutation <strong>Level:</strong> Cleric 6</p><p><strong>Casting Time:</strong> 24 hours </p><p><strong>Components:</strong> V, S, M (herbs and oils worth 4,000 GP), DF</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Diseased square, creature, or container (max. 5x5x5)</p><p><strong>Duration: </strong>instantaneous </p><p><strong>Saving Throw:</strong> No <strong>Spell Resistance:</strong> Yes (Special, see description)</p><p></p><p>You awaken a disease to human-like sentience. To succeed, you must make a Will save (DC 10 + Base DC of the Disease). Further, if the target is within an area protected by any sort of Spell Resistance, you must also overcome that resistance. The awakened disease will ignore you as long as there are other creatures in the area. You have no special empathy or connection with a disease you awaken, although it may serve you in specific tasks or endeavors if you communicate your desires to it. Further castings of <em>Awaken Disease</em> on the same creature have no effect.</p><p></p><p>An Awakened Disease gains the Ooze and Swarm types, has Blindsight out to 60 feet, and communicates telepathically. An Awakened Disease has 3d6 Intelligence, 1d3 Charisma, +2 HD and cannot serve as a companion, familiar, or special mount. Its Skills are Fly and Stealth. </p><p>[HR][/HR] </p><p><span style="font-size: 12px"><strong>Awakened Disease</strong></span></p><p>An Awakened Disease is created when the spell, Awaken Disease, is cast on an infected area, creature or container.</p><p> </p><p>XP ???</p><p>N Fine ooze (swarm) (augmented)</p><p><strong>Init</strong> –5; <strong>Senses</strong> blindsight 60 ft.; Perception +1</p><p> </p><p><strong>DEFENSE</strong></p><p> </p><p><strong>AC</strong> 17, touch 17, flat-footed 17 (–5 Dex, +12 size)</p><p><strong>hp</strong> 18 (4d8)</p><p><strong>Saves:</strong> Fort +0, Ref –5, Will –5</p><p><strong>Defensive Abilities</strong> ooze and swarm traits; <strong>Immune</strong> weapon damage, see text </p><p><strong>Weaknesses </strong>vulnerability to fire, swarm traits</p><p></p><p><strong>OFFENSE</strong></p><p> </p><p><strong>Speed</strong> 10 ft., climb 10 ft., fly 30 ft. (perfect)</p><p><strong>Melee</strong> swarm (except distraction)</p><p><strong>Space</strong> 10 ft.; <strong>Reach </strong>0 ft.</p><p><strong>Special Attacks</strong> infect (Save, Onset, etc. are same as the base disease)</p><p> </p><p><strong>STATISTICS</strong></p><p>Str 1 (-5), Dex 1 (-5), Con 10, Int 12 (+1), Wis 1 (-5), Cha 2 (-4)</p><p><strong>Base Atk</strong> +1; <strong>CMB</strong> —; <strong>CMD</strong> —</p><p><strong>Skills</strong> Fly +13, Stealth + 23; <strong>Racial Modifiers</strong> +8 Fly, +8 Stealth, +6 Perception</p><p><strong>Languages </strong>telepathy 100 ft.<strong></strong></p><p><strong>SQ</strong> amorphous </p><p></p><p><strong>SPECIAL ABILITIES</strong></p><p> </p><p><strong>Infinitesimal (Ex)</strong></p><p>An Awakened Disease consists of a microscopic cloud of viruses, and as such is undetectable by normal means much of the time. Detect spells will work on it, and some magic items as well. An Awakened Disease leaves no tracks, no scent, and makes no sound. As such, it does not have the Distraction ability that is common to most swarms. </p><p></p><p><strong>Immunity (Ex)</strong></p><p><strong>Immunity (Ex)</strong></p><p>As a creature, and no longer a true disease, spells such as Remove Disease and even Heal have no effect on either an Awakened Disease or an infected creature. Defenses and remedies for afflictions such as Mummy Rot do not work, since no curse is involved. Physical defenses that normally work against a Swarm, such as Damage Reduction, are ineffective. However, an Awakened Disease is vulnerable to fire and to spells that affect swarms.</p><p> </p><p><strong>Infect (Ex)</strong></p><p>An Awakened Disease is an intelligent form of a normally more common or mundane disease, and being sentient it can choose where it goes and who it tries to infect. It ignores incorporeal creatures. When it infects a corporeal creature, it deposits a small amount of itself and moves on to the next target, and can cause a widespread outbreak in a short amount of time. If a creature dies from its effects, the Awakened Disease leaves that creature to seek out a new host. Any creature that is normally unaffected by disease can become a carrier, and the Awakened Disease will infect any other creature that comes into contact with it. The specifics of the disease, such as Save, Onset and Effect remain the same for the base disease that was Awakened. </p><p> </p><p><strong>ECOLOGY</strong></p><p> </p><p><strong>Environment</strong> any land or underground</p><p><strong>Organization</strong> solitary or colony (2–5)</p><p><strong>Treasure</strong> none</p><p> </p><p>An Awakened Disease is a small quantity of a normal disease that has been given sentience through the power of the spell Awaken Disease. Composed of a cloud of viruses, they are very difficult to detect visually, sometimes appearing as sheen on a solid surface or as a faint, misty cloud. Awakened Diseases reproduce by infecting a host creature and attaching to its cells, increasing in number as the host’s cells normally grow and reproduce over time. In this way, only a tiny amount of the Awakened Disease needs to infect a host in order to keep the disease spreading. Since it is intelligent, it can choose courses of action and make decisions based on what it perceives around it.</p></blockquote><p></p>
[QUOTE="SmuggleNutz, post: 6806760, member: 6676793"] OK, all good points, let's try this again... [HR][/HR] [SIZE=3][B]New Spell[/B] – Awaken Disease [/SIZE] [B]School:[/B] Transmutation [B]Level:[/B] Cleric 6 [B]Casting Time:[/B] 24 hours [B]Components:[/B] V, S, M (herbs and oils worth 4,000 GP), DF [B]Range:[/B] Touch [B]Target:[/B] Diseased square, creature, or container (max. 5x5x5) [B]Duration: [/B]instantaneous [B]Saving Throw:[/B] No [B]Spell Resistance:[/B] Yes (Special, see description) You awaken a disease to human-like sentience. To succeed, you must make a Will save (DC 10 + Base DC of the Disease). Further, if the target is within an area protected by any sort of Spell Resistance, you must also overcome that resistance. The awakened disease will ignore you as long as there are other creatures in the area. You have no special empathy or connection with a disease you awaken, although it may serve you in specific tasks or endeavors if you communicate your desires to it. Further castings of [I]Awaken Disease[/I] on the same creature have no effect. An Awakened Disease gains the Ooze and Swarm types, has Blindsight out to 60 feet, and communicates telepathically. An Awakened Disease has 3d6 Intelligence, 1d3 Charisma, +2 HD and cannot serve as a companion, familiar, or special mount. Its Skills are Fly and Stealth. [HR][/HR] [SIZE=3][B]Awakened Disease[/B][/SIZE] An Awakened Disease is created when the spell, Awaken Disease, is cast on an infected area, creature or container. XP ??? N Fine ooze (swarm) (augmented) [B]Init[/B] –5; [B]Senses[/B] blindsight 60 ft.; Perception +1 [B]DEFENSE[/B] [B]AC[/B] 17, touch 17, flat-footed 17 (–5 Dex, +12 size) [B]hp[/B] 18 (4d8) [B]Saves:[/B] Fort +0, Ref –5, Will –5 [B]Defensive Abilities[/B] ooze and swarm traits; [B]Immune[/B] weapon damage, see text [B]Weaknesses [/B]vulnerability to fire, swarm traits [B]OFFENSE[/B] [B]Speed[/B] 10 ft., climb 10 ft., fly 30 ft. (perfect) [B]Melee[/B] swarm (except distraction) [B]Space[/B] 10 ft.; [B]Reach [/B]0 ft. [B]Special Attacks[/B] infect (Save, Onset, etc. are same as the base disease) [B]STATISTICS[/B] Str 1 (-5), Dex 1 (-5), Con 10, Int 12 (+1), Wis 1 (-5), Cha 2 (-4) [B]Base Atk[/B] +1; [B]CMB[/B] —; [B]CMD[/B] — [B]Skills[/B] Fly +13, Stealth + 23; [B]Racial Modifiers[/B] +8 Fly, +8 Stealth, +6 Perception [B]Languages [/B]telepathy 100 ft.[B] SQ[/B] amorphous [B]SPECIAL ABILITIES[/B] [B]Infinitesimal (Ex)[/B] An Awakened Disease consists of a microscopic cloud of viruses, and as such is undetectable by normal means much of the time. Detect spells will work on it, and some magic items as well. An Awakened Disease leaves no tracks, no scent, and makes no sound. As such, it does not have the Distraction ability that is common to most swarms. [B]Immunity (Ex)[/B] [B]Immunity (Ex)[/B] As a creature, and no longer a true disease, spells such as Remove Disease and even Heal have no effect on either an Awakened Disease or an infected creature. Defenses and remedies for afflictions such as Mummy Rot do not work, since no curse is involved. Physical defenses that normally work against a Swarm, such as Damage Reduction, are ineffective. However, an Awakened Disease is vulnerable to fire and to spells that affect swarms. [B]Infect (Ex)[/B] An Awakened Disease is an intelligent form of a normally more common or mundane disease, and being sentient it can choose where it goes and who it tries to infect. It ignores incorporeal creatures. When it infects a corporeal creature, it deposits a small amount of itself and moves on to the next target, and can cause a widespread outbreak in a short amount of time. If a creature dies from its effects, the Awakened Disease leaves that creature to seek out a new host. Any creature that is normally unaffected by disease can become a carrier, and the Awakened Disease will infect any other creature that comes into contact with it. The specifics of the disease, such as Save, Onset and Effect remain the same for the base disease that was Awakened. [B]ECOLOGY[/B] [B]Environment[/B] any land or underground [B]Organization[/B] solitary or colony (2–5) [B]Treasure[/B] none An Awakened Disease is a small quantity of a normal disease that has been given sentience through the power of the spell Awaken Disease. Composed of a cloud of viruses, they are very difficult to detect visually, sometimes appearing as sheen on a solid surface or as a faint, misty cloud. Awakened Diseases reproduce by infecting a host creature and attaching to its cells, increasing in number as the host’s cells normally grow and reproduce over time. In this way, only a tiny amount of the Awakened Disease needs to infect a host in order to keep the disease spreading. Since it is intelligent, it can choose courses of action and make decisions based on what it perceives around it. [/QUOTE]
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