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Thirst, suffocation and hunger errata : why ???
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<blockquote data-quote="Fredrik Svanberg" data-source="post: 4441050" data-attributes="member: 12996"><p>The new DCs are actually easier than the old ones.</p><p></p><p>In the old system, after three weeks without food you would be facing DC 52 checks to survive. Since the book states that people can survive for roughly three weeks without food, the old rules were inconsistent with the description of the situation where the rules would apply. Heroes like the characters are able to survive even longer than 3 weeks if they make succesful endurance checks, but only high-level heroes can expect to do so easily.</p><p></p><p>With the new rules they have changed thirst, hunger and suffocation from almost certain death at low level to a great way to motivate characters into action. Imagine stranding a low level party in a desert without food or water. With the new rules they have three days to find water. With the old rules they would have reason to be worried already after one day and death would be nearly certain after two days. Again this is inconsistent with the description of thirst provided in the rules.</p><p></p><p>What we have now is an appropriate threat for high level heroes adventuring in various hostile planes of existence where suitable food and drink might not even exist. Every party doesn't have a ritual to create magical feasts, or an ever-full magical picknick basket. Those that do have paid for that convenience and so should be able to reap the rewards of their investment. Those that don't will have to take their chances.</p></blockquote><p></p>
[QUOTE="Fredrik Svanberg, post: 4441050, member: 12996"] The new DCs are actually easier than the old ones. In the old system, after three weeks without food you would be facing DC 52 checks to survive. Since the book states that people can survive for roughly three weeks without food, the old rules were inconsistent with the description of the situation where the rules would apply. Heroes like the characters are able to survive even longer than 3 weeks if they make succesful endurance checks, but only high-level heroes can expect to do so easily. With the new rules they have changed thirst, hunger and suffocation from almost certain death at low level to a great way to motivate characters into action. Imagine stranding a low level party in a desert without food or water. With the new rules they have three days to find water. With the old rules they would have reason to be worried already after one day and death would be nearly certain after two days. Again this is inconsistent with the description of thirst provided in the rules. What we have now is an appropriate threat for high level heroes adventuring in various hostile planes of existence where suitable food and drink might not even exist. Every party doesn't have a ritual to create magical feasts, or an ever-full magical picknick basket. Those that do have paid for that convenience and so should be able to reap the rewards of their investment. Those that don't will have to take their chances. [/QUOTE]
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Thirst, suffocation and hunger errata : why ???
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