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This is a directory of posters who think the sorcerer needs fixing
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<blockquote data-quote="Blue" data-source="post: 7104215" data-attributes="member: 20564"><p>Sorcerers need significantly less spells know, but significantly more ability to change them around.</p><p></p><p>No, that doesn't cover it, that's just trying to stay in existing D&D-language.</p><p></p><p>Let me describe. I want sorcerers to be able to do one thing, but it it damn well. If they can do fire, they can do FIRE - they can shoot blasts, make explosions, cloak themselves in it, use it like jets, etc. If they can control cloth it can become hard like armor, or grab, or make glider wings, or whatever. Shadows can conceal, or hear whispers said in them, or walk through them to other, unconnected shadows.</p><p></p><p>How would you realize that - something like domains that are linked by a common theme? Making sure all of them have the ability to be upcast? Recovery of SP is you cast using a higher level slot and don't upcast to cover the ones that don't?</p><p></p><p>And I'd probably break the standard casting model, in the reverse way that the warlock does. The warlock gets very few slots, but gets them powerful. I imaging the sorcerer as able to pull out magic all day long, but the issue when I've tried the spell point varient is that people use just a few of their highest level spells and then are out for the day, so instead of the warlock few/high level I'd give the sorcerer few high level (but recharge on short rest) so they can't just uber-nova, but then lots of low level slots. I wouldn't even mind if at some point they started being able to cast 1st level spells like cantrips, without using up a slot.</p></blockquote><p></p>
[QUOTE="Blue, post: 7104215, member: 20564"] Sorcerers need significantly less spells know, but significantly more ability to change them around. No, that doesn't cover it, that's just trying to stay in existing D&D-language. Let me describe. I want sorcerers to be able to do one thing, but it it damn well. If they can do fire, they can do FIRE - they can shoot blasts, make explosions, cloak themselves in it, use it like jets, etc. If they can control cloth it can become hard like armor, or grab, or make glider wings, or whatever. Shadows can conceal, or hear whispers said in them, or walk through them to other, unconnected shadows. How would you realize that - something like domains that are linked by a common theme? Making sure all of them have the ability to be upcast? Recovery of SP is you cast using a higher level slot and don't upcast to cover the ones that don't? And I'd probably break the standard casting model, in the reverse way that the warlock does. The warlock gets very few slots, but gets them powerful. I imaging the sorcerer as able to pull out magic all day long, but the issue when I've tried the spell point varient is that people use just a few of their highest level spells and then are out for the day, so instead of the warlock few/high level I'd give the sorcerer few high level (but recharge on short rest) so they can't just uber-nova, but then lots of low level slots. I wouldn't even mind if at some point they started being able to cast 1st level spells like cantrips, without using up a slot. [/QUOTE]
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