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This is a directory of posters who think the sorcerer needs fixing
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<blockquote data-quote="Thurmas" data-source="post: 7104984" data-attributes="member: 6866167"><p>I think a couple simple changes could be made to make the Sorcerer more balanced and more unique.</p><p></p><p>Spells Known: You learn one spell known per level, plus additional spells known equal to your Charisma modifier (minimum 1). So at level 20, 20+Cha mod spells known. It makes no sense to me that having a more powerful spell casting stat wouldn't actually make you more powerful in this regard. I'm ok with the Sorcerer not having access to all the spells of the Wizard. Some it makes sense to not access. But they should also have some unique sorcerer only spells, as well as access to some spells that are only on the druid or cleric list that the Wizard doesn't have.</p><p></p><p>Sorcery Points: 2 options here. Either 2 points per sorcerer level, regained on long rest, -or- 1 point per level, regained on short rest. This is really the entire thing that makes sorcerers unique. Allow them to do it more often.</p><p></p><p>Metamagic: The biggest problem I see with metamagic is it is so front loaded. You take the two best options at level 2. After that, everything else is inferior or you would have taken it earlier. You also don't know enough of them. Metamagic should follow the Warlock Invocation format. First, increase the number. 2 at level 2, then add another one every few levels. Secondly, put a level requirement on some of them. Make it exciting to hit level 6 and gain access to new metamagics that weren't available before. Make the new ones scale appropriately in power as a result.</p><p></p><p>It really wouldn't take much to make the Sorcerer balanced and more exciting to play. I'd be happy with a Revised Sorcerer similar to the Revised Ranger. If and whenever a 5.5 comes out, hopefully it will be better.</p></blockquote><p></p>
[QUOTE="Thurmas, post: 7104984, member: 6866167"] I think a couple simple changes could be made to make the Sorcerer more balanced and more unique. Spells Known: You learn one spell known per level, plus additional spells known equal to your Charisma modifier (minimum 1). So at level 20, 20+Cha mod spells known. It makes no sense to me that having a more powerful spell casting stat wouldn't actually make you more powerful in this regard. I'm ok with the Sorcerer not having access to all the spells of the Wizard. Some it makes sense to not access. But they should also have some unique sorcerer only spells, as well as access to some spells that are only on the druid or cleric list that the Wizard doesn't have. Sorcery Points: 2 options here. Either 2 points per sorcerer level, regained on long rest, -or- 1 point per level, regained on short rest. This is really the entire thing that makes sorcerers unique. Allow them to do it more often. Metamagic: The biggest problem I see with metamagic is it is so front loaded. You take the two best options at level 2. After that, everything else is inferior or you would have taken it earlier. You also don't know enough of them. Metamagic should follow the Warlock Invocation format. First, increase the number. 2 at level 2, then add another one every few levels. Secondly, put a level requirement on some of them. Make it exciting to hit level 6 and gain access to new metamagics that weren't available before. Make the new ones scale appropriately in power as a result. It really wouldn't take much to make the Sorcerer balanced and more exciting to play. I'd be happy with a Revised Sorcerer similar to the Revised Ranger. If and whenever a 5.5 comes out, hopefully it will be better. [/QUOTE]
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