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<blockquote data-quote="Mycanid" data-source="post: 3047447" data-attributes="member: 40370"><p>Oy ... a hard topic. An likely a very unpopular one too. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> ::Sigh....::</p><p></p><p>Well ... many people through the years have said that such behavior carries it's own punishments. In the real world if anyone behaved like that they would be ostracized, ignored and generally shunned. "Geez, what a jerk!" and such things muttered under others' breath is the most common thing I think of being said with such people. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Contrariwise, it is quite natural that those who are much more cooperative, genial, helpful, and even self-sacrificing (heavens!) are generally more LIKED by most people. These elements in society can not only have an effect on people in our world, they are just as likely to have an effect in gaming settings.</p><p></p><p>Now ... here comes the sticky part. You are the DM. You should not outrightly "take sides" and/or insist on changes "overnight" (although such radical alignment changes CAN take place and sometimes do in real life - religious conversions are one example of this and can be VERY interesting to roleplay!).</p><p></p><p>Rather, you should take the long view of things in mind. If the player acts like a jerk then let him be treated as such by others - not necessarily "put in his place" or beaten down" or "humbled by circumstances", but a slow wearing away and chipping bit by bit through people (especially in urban situations) behaving towards the pc as he behaves towards them. In other words, give them a healthy dose of real life.</p><p></p><p>Now ... some may argue with me on this, but in my limited experience I have found that this works very well. But it does take a LONG time. Just be patient with them and take the long view, as a parent might in rearing a rebellious child. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mycanid, post: 3047447, member: 40370"] Oy ... a hard topic. An likely a very unpopular one too. :( ::Sigh....:: Well ... many people through the years have said that such behavior carries it's own punishments. In the real world if anyone behaved like that they would be ostracized, ignored and generally shunned. "Geez, what a jerk!" and such things muttered under others' breath is the most common thing I think of being said with such people. ;) Contrariwise, it is quite natural that those who are much more cooperative, genial, helpful, and even self-sacrificing (heavens!) are generally more LIKED by most people. These elements in society can not only have an effect on people in our world, they are just as likely to have an effect in gaming settings. Now ... here comes the sticky part. You are the DM. You should not outrightly "take sides" and/or insist on changes "overnight" (although such radical alignment changes CAN take place and sometimes do in real life - religious conversions are one example of this and can be VERY interesting to roleplay!). Rather, you should take the long view of things in mind. If the player acts like a jerk then let him be treated as such by others - not necessarily "put in his place" or beaten down" or "humbled by circumstances", but a slow wearing away and chipping bit by bit through people (especially in urban situations) behaving towards the pc as he behaves towards them. In other words, give them a healthy dose of real life. Now ... some may argue with me on this, but in my limited experience I have found that this works very well. But it does take a LONG time. Just be patient with them and take the long view, as a parent might in rearing a rebellious child. ;) [/QUOTE]
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