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<blockquote data-quote="Falling Icicle" data-source="post: 6032788" data-attributes="member: 17077"><p>I was worried that this would happen, based on all the people screaming for a non-vancian wizard option. I actually like mechanics that go together with fluff in making classes. I liked that sorcerers and warlocks used magic very differently from wizards. I liked this in 3.x also. I guess I'm in the minority.</p><p></p><p>I really worry that by putting all of these classes under the same umbrella, homogenization will inevitably result. Wizards, sorcerers and warlocks will just be sub-classes with different fluff but little to differentiate them mechanically. As much as I like 5e so far, that could be a real deal killer for me. </p><p></p><p>Looking back at 3.5, had the warlock just been another sorcerer/wizard spinoff (like all the others: wu jen, dread necromancer, war mage, etc.) I wouln't have cared for it. I loved the at-will spellcaster that was truly unique and whose spells had cool flavor that truly set it apart. I don't want to see a vancian warlock, or a warlock with spell slots at all. No thank you.</p><p></p><p></p><p></p><p>Yet another big step backward. Again, I guess I'm in the minority of people that actually liked Turn Undead being a spell. I absolutely loathe it as a class ability that all clerics have. I always have. If I'm a cleric of the god of life or something, okay, give me turn undead as a domain power. But for clerics of other deities that have no good reason to hate undead, it makes no sense whatsoever.</p><p></p><p></p><p></p><p>By this point in the article, I couldn't help put facepalm. Do they just not get it? The whole reason the fighter went over so well in the last packet was because it wasn't stupidly simple. The CS mechanic finally gave the class a mechanic that made it more interesting to play and also finally gave fighters something that they could call their own, a mechanic other classes don't get.</p><p></p><p>Who are all these people that are supposedly out there crying for even simpler fighters, when it's already by far the simplest and most basic class in the game? Is just spending your CS dice on damage every round really that difficult, if you can't handle doing more than "I hit. I hit. I hit?"</p><p></p><p></p><p></p><p>Ugh. Again, they just don't get it. The rogue needs something new and innovative, the way fighters needed CS. The whole master of skills thing is just boring and stupid. I really wish they'd stop trying to make that their focus and instead explore new ways of making rogues cooler and more interesting as a class.</p><p></p><p></p><p></p><p>On the bright side, it seems that they have at least realized that the whole "take 10" and "ignore your low ability scores" were terrible ideas.</p><p></p><p></p><p></p><p>Finally! Something in the article to rejoice about.</p><p></p><p></p><p></p><p>Glad to hear it.</p><p></p><p></p><p></p><p>Wait a minute. They want to make skills even narrower? Really? Having dozens of different Lore skills isn't already narrow enough? Seriously?</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6032788, member: 17077"] I was worried that this would happen, based on all the people screaming for a non-vancian wizard option. I actually like mechanics that go together with fluff in making classes. I liked that sorcerers and warlocks used magic very differently from wizards. I liked this in 3.x also. I guess I'm in the minority. I really worry that by putting all of these classes under the same umbrella, homogenization will inevitably result. Wizards, sorcerers and warlocks will just be sub-classes with different fluff but little to differentiate them mechanically. As much as I like 5e so far, that could be a real deal killer for me. Looking back at 3.5, had the warlock just been another sorcerer/wizard spinoff (like all the others: wu jen, dread necromancer, war mage, etc.) I wouln't have cared for it. I loved the at-will spellcaster that was truly unique and whose spells had cool flavor that truly set it apart. I don't want to see a vancian warlock, or a warlock with spell slots at all. No thank you. Yet another big step backward. Again, I guess I'm in the minority of people that actually liked Turn Undead being a spell. I absolutely loathe it as a class ability that all clerics have. I always have. If I'm a cleric of the god of life or something, okay, give me turn undead as a domain power. But for clerics of other deities that have no good reason to hate undead, it makes no sense whatsoever. By this point in the article, I couldn't help put facepalm. Do they just not get it? The whole reason the fighter went over so well in the last packet was because it wasn't stupidly simple. The CS mechanic finally gave the class a mechanic that made it more interesting to play and also finally gave fighters something that they could call their own, a mechanic other classes don't get. Who are all these people that are supposedly out there crying for even simpler fighters, when it's already by far the simplest and most basic class in the game? Is just spending your CS dice on damage every round really that difficult, if you can't handle doing more than "I hit. I hit. I hit?" Ugh. Again, they just don't get it. The rogue needs something new and innovative, the way fighters needed CS. The whole master of skills thing is just boring and stupid. I really wish they'd stop trying to make that their focus and instead explore new ways of making rogues cooler and more interesting as a class. On the bright side, it seems that they have at least realized that the whole "take 10" and "ignore your low ability scores" were terrible ideas. Finally! Something in the article to rejoice about. Glad to hear it. Wait a minute. They want to make skills even narrower? Really? Having dozens of different Lore skills isn't already narrow enough? Seriously? [/QUOTE]
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