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<blockquote data-quote="DEFCON 1" data-source="post: 6032887" data-attributes="member: 7006"><p>I would suggest that perhaps it is you that doesn't get it.</p><p></p><p>Mearls said that the Fighter was working well (presumably with CS and all). And now... they want to put in AN OPTION for a simpler Fighter. Not REPLACE the current Fighter with a simpler one... but <em>add an option</em>.</p><p></p><p>So you have the current Fighter with Combat Superiority... and then you have an option (or maybe even a "module"!) that allows you to play a simpler one. They pretty much had already said in the previous packet that the "basic fighter" could be accomplished by just always using a Fighter's Expertise Dice as strictly a bonus to damage. Now perhaps all they want to do is codify it in the rules. They write up that sidebar officially with the rules on how to interpret Expertise Dice as basic damage for the easy Fighter. That way they might get a whole bunch of people to actually playtest it that way.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6032887, member: 7006"] I would suggest that perhaps it is you that doesn't get it. Mearls said that the Fighter was working well (presumably with CS and all). And now... they want to put in AN OPTION for a simpler Fighter. Not REPLACE the current Fighter with a simpler one... but [I]add an option[/I]. So you have the current Fighter with Combat Superiority... and then you have an option (or maybe even a "module"!) that allows you to play a simpler one. They pretty much had already said in the previous packet that the "basic fighter" could be accomplished by just always using a Fighter's Expertise Dice as strictly a bonus to damage. Now perhaps all they want to do is codify it in the rules. They write up that sidebar officially with the rules on how to interpret Expertise Dice as basic damage for the easy Fighter. That way they might get a whole bunch of people to actually playtest it that way. [/QUOTE]
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