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<blockquote data-quote="thewok" data-source="post: 6033170" data-attributes="member: 60907"><p>I'll just repost here what I posted on Wizards' site:</p><p></p><p>Disappointment. That's really all I can say. My disappointment mainly stems from the news about the sorcerer. No, the heritage they gave was not like the sorcerer from 3E, but that's what I thought was exciting about it. It was different, but it still evoked that draconic heritage. And then there was the potential the class had for being very diverse among its heritages. Like, a party full of sorcerers would be able to adventure together without another class if they wanted, just by taking different heritage options. A dragon sorcerer instead of a fighter, an arcane sorcerer instead of a wizard, a divine sorcerer instead of a cleric, and so on. I liked that. That idea made me happy. Now, I'm wondering if they'll even bother with the sorcerous heritage options, or if the sorcerer is just going back to its boring 3E days.</p><p></p><p>I'm glad to see they're rethinking Skill Mastery. I'm not happy to see the skill list expand more, unless there's a way to pick up more skills later (which is totally okay for an optional module).</p><p></p><p>I'm still not happy with Sneak Attack requiring advantage, or the rogue as a whole, really, due to its relegation to "skill monkey." But, I'll wait for the next iteration of classes in a packet.</p><p></p><p>Overall, though, the news about the sorcerer really killed any excitement I might take from the other news. It was just that big of a deal for me.</p></blockquote><p></p>
[QUOTE="thewok, post: 6033170, member: 60907"] I'll just repost here what I posted on Wizards' site: Disappointment. That's really all I can say. My disappointment mainly stems from the news about the sorcerer. No, the heritage they gave was not like the sorcerer from 3E, but that's what I thought was exciting about it. It was different, but it still evoked that draconic heritage. And then there was the potential the class had for being very diverse among its heritages. Like, a party full of sorcerers would be able to adventure together without another class if they wanted, just by taking different heritage options. A dragon sorcerer instead of a fighter, an arcane sorcerer instead of a wizard, a divine sorcerer instead of a cleric, and so on. I liked that. That idea made me happy. Now, I'm wondering if they'll even bother with the sorcerous heritage options, or if the sorcerer is just going back to its boring 3E days. I'm glad to see they're rethinking Skill Mastery. I'm not happy to see the skill list expand more, unless there's a way to pick up more skills later (which is totally okay for an optional module). I'm still not happy with Sneak Attack requiring advantage, or the rogue as a whole, really, due to its relegation to "skill monkey." But, I'll wait for the next iteration of classes in a packet. Overall, though, the news about the sorcerer really killed any excitement I might take from the other news. It was just that big of a deal for me. [/QUOTE]
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