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<blockquote data-quote="thewok" data-source="post: 6033415" data-attributes="member: 60907"><p>I disagree with the premise. The sorcerer has been in two editions: 3rd and 4th. It is different in each. In 3E, the sorcerer was basically a wizard who sacrificed the number of spells he could learn (and thus, utility) for being able to cast more spells per day and being able to cast spontaneously (if more slowly). In 4E, the Sorcerer embraced the "magical heritage" lore from 3E and became a high-damage spellcaster of various lineage, with the possibility to turn spells into melee attacks via a feat.</p><p></p><p>The sorcerer we have now in the playtest is the evolution of that concept. it is unlike either of the sorcerers before it, but then the 4E sorcerer was unlike the 3E sorcerer, too. There is no one thing that someone can point to and say, "That's a sorcerer," because each edition has had its own version of the class.</p><p></p><p>Sure, the dragon sorcerer was a melee/casting hybrid. But that was the <strong><em>dragon</em></strong> sorcerer--not the sorcerer as a whole. Other heritages could have had different focuses, with pure casting like the 3E sorcerer, wild magic like the 4E sorcerer option, and so on. There was absolutely nothing wrong with the basic idea for that class.</p><p></p><p>And now, the most exciting thing to come out of Next so far is being "pulled back" and then renamed because some people couldn't wrap their heads around the fact that heritages could do wildly different things.</p><p></p><p>The warlock is in a similar boat. Since the warlock has been different in each of its appearances (and even had three versions of itself in 4E), there is no one "D&D warlock." The warlock is what the developers define it to be. The sorcerer should have been treated the same way, rather than capitulating to people who probably would rather just have reprints of AD&D second edition manuals.</p><p></p><p>None of the Next classes are what they were "classically." Why should the Sorcerer be the lone exception to that idea?</p></blockquote><p></p>
[QUOTE="thewok, post: 6033415, member: 60907"] I disagree with the premise. The sorcerer has been in two editions: 3rd and 4th. It is different in each. In 3E, the sorcerer was basically a wizard who sacrificed the number of spells he could learn (and thus, utility) for being able to cast more spells per day and being able to cast spontaneously (if more slowly). In 4E, the Sorcerer embraced the "magical heritage" lore from 3E and became a high-damage spellcaster of various lineage, with the possibility to turn spells into melee attacks via a feat. The sorcerer we have now in the playtest is the evolution of that concept. it is unlike either of the sorcerers before it, but then the 4E sorcerer was unlike the 3E sorcerer, too. There is no one thing that someone can point to and say, "That's a sorcerer," because each edition has had its own version of the class. Sure, the dragon sorcerer was a melee/casting hybrid. But that was the [B][I]dragon[/I][/B] sorcerer--not the sorcerer as a whole. Other heritages could have had different focuses, with pure casting like the 3E sorcerer, wild magic like the 4E sorcerer option, and so on. There was absolutely nothing wrong with the basic idea for that class. And now, the most exciting thing to come out of Next so far is being "pulled back" and then renamed because some people couldn't wrap their heads around the fact that heritages could do wildly different things. The warlock is in a similar boat. Since the warlock has been different in each of its appearances (and even had three versions of itself in 4E), there is no one "D&D warlock." The warlock is what the developers define it to be. The sorcerer should have been treated the same way, rather than capitulating to people who probably would rather just have reprints of AD&D second edition manuals. None of the Next classes are what they were "classically." Why should the Sorcerer be the lone exception to that idea? [/QUOTE]
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