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<blockquote data-quote="pemerton" data-source="post: 6033506" data-attributes="member: 42582"><p>Agreed. I think that a certain element of exploration (namely, lore) is also central to the bard, as well as to the way many people play the wizard and even the cleric. And exploration is pretty key to the ranger.</p><p></p><p>Social conflict is also central to the bard, and in my view to the paladin as well (ever since that compulsory 17 CHA).</p><p></p><p>So there are a number of elements on which progress can't be made, it seems to me, without moving outside of simply combat resolution.</p><p></p><p>Maybe. But Page 42, at least in its 4e form, depends on recognising the metagame for what it is, namely, a source of reasonable constraint on how ingame situations are structured and resolved.</p><p></p><p>At the moment D&Dnext has very little allusion to the existence of a metagame, let alone the legitimacy of metagame concerns like pacing, flow, rewarding certain sorts of approach, etc.</p><p></p><p>That's not to say that it couldn't have those things. But I think the current hesitance on that front is not accidental. I hope they find a way of approaching this. Even classic D&D was braver in talking about its metagame (dungeon levels, advice on planning an expedition, stated rationales for XP, hp and saving throw mechanics, etc) than WotC seems to be at the moment!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6033506, member: 42582"] Agreed. I think that a certain element of exploration (namely, lore) is also central to the bard, as well as to the way many people play the wizard and even the cleric. And exploration is pretty key to the ranger. Social conflict is also central to the bard, and in my view to the paladin as well (ever since that compulsory 17 CHA). So there are a number of elements on which progress can't be made, it seems to me, without moving outside of simply combat resolution. Maybe. But Page 42, at least in its 4e form, depends on recognising the metagame for what it is, namely, a source of reasonable constraint on how ingame situations are structured and resolved. At the moment D&Dnext has very little allusion to the existence of a metagame, let alone the legitimacy of metagame concerns like pacing, flow, rewarding certain sorts of approach, etc. That's not to say that it couldn't have those things. But I think the current hesitance on that front is not accidental. I hope they find a way of approaching this. Even classic D&D was braver in talking about its metagame (dungeon levels, advice on planning an expedition, stated rationales for XP, hp and saving throw mechanics, etc) than WotC seems to be at the moment! [/QUOTE]
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