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<blockquote data-quote="tomBitonti" data-source="post: 6526001" data-attributes="member: 13107"><p>Some things I'm noticing re: Hasbro:</p><p></p><ul> <li data-xf-list-type="ul">They get a lot of their revenue from licensing</li> <li data-xf-list-type="ul">More specifically, from big entertainment: Star Wars, Disney, Transformers</li> <li data-xf-list-type="ul">D&D, while a brand, is not of the same type as Star Wars or Transformers, and doesn't work as well as these for bringing in revenue.</li> </ul><p></p><p>Then, what is different about D&D as a brand and why doesn't it work?</p><p></p><p>I am thinking that it is much too non-specific. Conversely, what would work would be something much more specific: A concrete world and concrete characters. A detailed world and well drawn characters. Say, Drizzit and the Underdark. Or, the two empires and the Rain of Colorless Fire and the Invoked Devastation, in Grayhawk. Or, a story which spans one of the realms and reaches Penumbra. Or, a story set in Sigil.</p><p></p><p>What I look at for comparison are the Lord of the Ring and Hobbit movies, and the ongoing Fire and Ice series.</p><p></p><p>Some alterations would likely be necessary to give the worlds a more solid grounding: The presence of magic would need to be made "real" in terms of how the world is designed. (Not fully detailed, but solid enough to not make the stories entirely silly.) Races like the Drow would need to be made workable as being a sustainable race. As depicted, because of their homicidal tendencies, they seem to be on a fast track to extinction.</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6526001, member: 13107"] Some things I'm noticing re: Hasbro: [LIST] [*]They get a lot of their revenue from licensing [*]More specifically, from big entertainment: Star Wars, Disney, Transformers [*]D&D, while a brand, is not of the same type as Star Wars or Transformers, and doesn't work as well as these for bringing in revenue. [/LIST] Then, what is different about D&D as a brand and why doesn't it work? I am thinking that it is much too non-specific. Conversely, what would work would be something much more specific: A concrete world and concrete characters. A detailed world and well drawn characters. Say, Drizzit and the Underdark. Or, the two empires and the Rain of Colorless Fire and the Invoked Devastation, in Grayhawk. Or, a story which spans one of the realms and reaches Penumbra. Or, a story set in Sigil. What I look at for comparison are the Lord of the Ring and Hobbit movies, and the ongoing Fire and Ice series. Some alterations would likely be necessary to give the worlds a more solid grounding: The presence of magic would need to be made "real" in terms of how the world is designed. (Not fully detailed, but solid enough to not make the stories entirely silly.) Races like the Drow would need to be made workable as being a sustainable race. As depicted, because of their homicidal tendencies, they seem to be on a fast track to extinction. Thx! TomB [/QUOTE]
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