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<blockquote data-quote="Khisanth the Ancient" data-source="post: 895930" data-attributes="member: 11368"><p>Thought Eater</p><p>Small Outsider</p><p>Hit Dice: 3d8 (13 hp)</p><p>Initiative: +3 (-1 Dex, +4 Improved Initiative)</p><p>Speed: 40ft., climb 10ft.</p><p>AC: 11 (+1 size,-1 Dex, +1 natural), touch 10, flat-footed 11 </p><p>Attacks: nil</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Drain 10 Psionic Stength Points/ Round </p><p>Saves: Fort +3, Ref +2, Will +4</p><p>Abilities: Str 2, Dex 8, Con11, Int 13, Wis 14 , Cha 17</p><p>Skills: Spot +13, Spellcraft +14</p><p>Feats: Improved Initiative</p><p>Climate/Terrain: Any land</p><p>Organization:Solitary</p><p>Challenge Rating:1 (???)</p><p>Treasure: none</p><p>Alignment: Always neutral</p><p></p><p>A tought eater resembles a 2 tall platypus skeleton. IOt floats throuught the ethereal plane. Only when it is attacking is it at all vulnerable. Despite its high intelligence, it lives only to feed.</p><p>COMBAT</p><p></p><p>A thought eater merely drains energy.</p><p></p><p>Drain (Su): After it is out of PSPs in the area ( a 60' radius) to be drained, it will feed upon cast spells, memorized spells (1 spell level = 5 PSPs), and Intelligence( 1 point = 10 PSPs), in that order. (Intelligence lost is temporary damage.) At 150 PSPs worth, is full, and departs.</p><p>Etherealness (Su): A thought eater cannot be hit except in acombat where it is trying to drain mental energy. To do this, it must become partially material. Spells affect thought eaters normally, as do magical weapons, in a semi-materialized state.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 895930, member: 11368"] Thought Eater Small Outsider Hit Dice: 3d8 (13 hp) Initiative: +3 (-1 Dex, +4 Improved Initiative) Speed: 40ft., climb 10ft. AC: 11 (+1 size,-1 Dex, +1 natural), touch 10, flat-footed 11 Attacks: nil Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Drain 10 Psionic Stength Points/ Round Saves: Fort +3, Ref +2, Will +4 Abilities: Str 2, Dex 8, Con11, Int 13, Wis 14 , Cha 17 Skills: Spot +13, Spellcraft +14 Feats: Improved Initiative Climate/Terrain: Any land Organization:Solitary Challenge Rating:1 (???) Treasure: none Alignment: Always neutral A tought eater resembles a 2 tall platypus skeleton. IOt floats throuught the ethereal plane. Only when it is attacking is it at all vulnerable. Despite its high intelligence, it lives only to feed. COMBAT A thought eater merely drains energy. Drain (Su): After it is out of PSPs in the area ( a 60' radius) to be drained, it will feed upon cast spells, memorized spells (1 spell level = 5 PSPs), and Intelligence( 1 point = 10 PSPs), in that order. (Intelligence lost is temporary damage.) At 150 PSPs worth, is full, and departs. Etherealness (Su): A thought eater cannot be hit except in acombat where it is trying to drain mental energy. To do this, it must become partially material. Spells affect thought eaters normally, as do magical weapons, in a semi-materialized state. [/QUOTE]
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