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D&D Older Editions
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="GX.Sigma" data-source="post: 6858062" data-attributes="member: 6690511"><p>As a non-optimizer who can't stand playing with optimizers, I want to understand your point of view better.I'm curious what you mean by this. I've felt like this in a 4e campaign, and it was mostly a DM/player expectation mismatch. Are you just talking about the minutiae of each round of combat RAW?</p><p></p><p>Are you saying you'd prefer greater specialization among PCs (like the 4e "roles"), a greater gap in effectiveness between players of different skill levels (like the 3e feat puzzles), or neither or both?</p><p></p><p>I assume you're talking about the dying rules. I agree that this is a problem for certain styles of play. House Rule: If you fail a death save, you die. It still takes 3 successes to stabilize. Also you have to roll a death save immediately when you hit 0 hp.</p><p></p><p>All things are relative. Everything in 5e is very fragile compared to everything in 4e. I've seen """"tanks"""" be very durable in 5e (relative to other creatures in 5e), especially the Barbarian with healer support.</p><p></p><p>I'm not sure what you mean here. Defenders in 4e were definitely supposed to take hits so the rest of the team didn't have to; that was their core mechanic.</p><p></p><p>Okay, I think that answers #2 above. So you'd prefer a system whereby players with superior rules knowledge are able to create significantly more effective characters than players without such knowledge, correct? May I ask why that appeals to you?</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6858062, member: 6690511"] As a non-optimizer who can't stand playing with optimizers, I want to understand your point of view better.I'm curious what you mean by this. I've felt like this in a 4e campaign, and it was mostly a DM/player expectation mismatch. Are you just talking about the minutiae of each round of combat RAW? Are you saying you'd prefer greater specialization among PCs (like the 4e "roles"), a greater gap in effectiveness between players of different skill levels (like the 3e feat puzzles), or neither or both? I assume you're talking about the dying rules. I agree that this is a problem for certain styles of play. House Rule: If you fail a death save, you die. It still takes 3 successes to stabilize. Also you have to roll a death save immediately when you hit 0 hp. All things are relative. Everything in 5e is very fragile compared to everything in 4e. I've seen """"tanks"""" be very durable in 5e (relative to other creatures in 5e), especially the Barbarian with healer support. I'm not sure what you mean here. Defenders in 4e were definitely supposed to take hits so the rest of the team didn't have to; that was their core mechanic. Okay, I think that answers #2 above. So you'd prefer a system whereby players with superior rules knowledge are able to create significantly more effective characters than players without such knowledge, correct? May I ask why that appeals to you? [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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