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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Manbearcat" data-source="post: 6882178" data-attributes="member: 6696971"><p>Wouldn't surprise me if this was the case. I've mentioned before that probably 50 % of my D&D GMing has been AD&D (unsurprising, given that was the period of my youth). Those games were of two variety:</p><p></p><p>1) Dungeon crawls primarily with Basic (some with house ruled AD&D).</p><p></p><p>2) Campaigns that were either Swords and Sorcery or Paladins and Princess.</p><p></p><p>The latter games spent a healthy percentage of play at or above name level. Further, they always featured primarily martial PCs (along with some F/Ts, F/MUs, MUs, or Clerics now and again). Consequently, given (a) the expectant genre tropes, (b) the level of play, and (c) the PC archetypes in play, the "canon fodder" class feature of 1e and the Heroic Fray rules of 2e saw a significant amount of actual table time in my GMed games of that era.</p><p></p><p>However, given that most folks appear to have spent the majority of their play well below that level range, I guess those (imo) canonical features aren't terribly pervasive (canonical only in the rulebooks and in the few tables that used them), thus rendering them unorthodox canon!</p><p></p><p>Canonically unorthodox. That may describe AD&D very well!</p><p></p><p></p><p></p><p>DMG under Combat Options p 272. </p><p></p><p>Effectively, if you slay an undamaged creature, excess damage transfers to a chosen adjacent creature. This process continues of that creature is also slain.</p><p></p><p>I'm certain their intent there was to capture the AD&D canon fodder rules, only with a 3.x-ish rules framework.</p><p></p><p></p><p></p><p>Yup. Strong, strong lines of evidence to support the unintentional hypothesis.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6882178, member: 6696971"] Wouldn't surprise me if this was the case. I've mentioned before that probably 50 % of my D&D GMing has been AD&D (unsurprising, given that was the period of my youth). Those games were of two variety: 1) Dungeon crawls primarily with Basic (some with house ruled AD&D). 2) Campaigns that were either Swords and Sorcery or Paladins and Princess. The latter games spent a healthy percentage of play at or above name level. Further, they always featured primarily martial PCs (along with some F/Ts, F/MUs, MUs, or Clerics now and again). Consequently, given (a) the expectant genre tropes, (b) the level of play, and (c) the PC archetypes in play, the "canon fodder" class feature of 1e and the Heroic Fray rules of 2e saw a significant amount of actual table time in my GMed games of that era. However, given that most folks appear to have spent the majority of their play well below that level range, I guess those (imo) canonical features aren't terribly pervasive (canonical only in the rulebooks and in the few tables that used them), thus rendering them unorthodox canon! Canonically unorthodox. That may describe AD&D very well! DMG under Combat Options p 272. Effectively, if you slay an undamaged creature, excess damage transfers to a chosen adjacent creature. This process continues of that creature is also slain. I'm certain their intent there was to capture the AD&D canon fodder rules, only with a 3.x-ish rules framework. Yup. Strong, strong lines of evidence to support the unintentional hypothesis. [/QUOTE]
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