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Thoughts on 5e skills.
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<blockquote data-quote="FrogReaver" data-source="post: 7146794" data-attributes="member: 6795602"><p>I've seen it used a lot. I've not ever seen it have an impact on a campaign. Maybe that will change. Maybe you can share a few stories of how it's been very useful in games. I'm open to change my mind. If it does end up being useful in some campaigns it should definitely stay. If it's just a RP skill that basically never is going to affect the campaign then would you agree that it's better to drop it from the skills and let performance be handled by other checks like charisma or persuasion?</p><p></p><p></p><p></p><p>I agree that they are slightly different things and some things don't make as much sense for athletics like tight rope walking. (IMO those things could be implemented as a dexterity check).</p><p></p><p>Acrobatics is about staying on your feat in "tricky" situations. For most use cases, Athletics skill + dexterity will work great! In a few like tight rope walking it doesn't. I don't think tight rope walking is a good enough reason for the skills to be separated. </p><p></p><p>The thing to remember is, skills in D&D aren't just about simulating reality. There's a lot of nuance to everything that d&d doesn't capture. In general it's not worth having a separate skill just to try and capture some of that nuance when there's so much left uncaptured and really nuanced skill systems just don't seem to work well IMO.</p><p></p><p>So what is the benefit to gameplay of having both athletics and acrobatics in the game? I understand the logical consideration you mentioned but skills aren't being put in the game anymore like 3.5e did them (a skill for everything and every nuance) and thank GOD! So besides the explanation that athletics doesn't cover absolutely everything that acrobatics can cover, is there any other reason we need them separated?</p><p></p><p>For example the book lists other dexterity checks:</p><p>pick a lock, </p><p>disable a trap, </p><p>steer a chariot around a tight turn.</p><p></p><p>Why not also have listed in there,</p><p>walk a tightrope</p><p>etc</p><p></p><p>Wouldn't that cover pretty much the few skills that couldn't easily be rolled into atheletics?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7146794, member: 6795602"] I've seen it used a lot. I've not ever seen it have an impact on a campaign. Maybe that will change. Maybe you can share a few stories of how it's been very useful in games. I'm open to change my mind. If it does end up being useful in some campaigns it should definitely stay. If it's just a RP skill that basically never is going to affect the campaign then would you agree that it's better to drop it from the skills and let performance be handled by other checks like charisma or persuasion? I agree that they are slightly different things and some things don't make as much sense for athletics like tight rope walking. (IMO those things could be implemented as a dexterity check). Acrobatics is about staying on your feat in "tricky" situations. For most use cases, Athletics skill + dexterity will work great! In a few like tight rope walking it doesn't. I don't think tight rope walking is a good enough reason for the skills to be separated. The thing to remember is, skills in D&D aren't just about simulating reality. There's a lot of nuance to everything that d&d doesn't capture. In general it's not worth having a separate skill just to try and capture some of that nuance when there's so much left uncaptured and really nuanced skill systems just don't seem to work well IMO. So what is the benefit to gameplay of having both athletics and acrobatics in the game? I understand the logical consideration you mentioned but skills aren't being put in the game anymore like 3.5e did them (a skill for everything and every nuance) and thank GOD! So besides the explanation that athletics doesn't cover absolutely everything that acrobatics can cover, is there any other reason we need them separated? For example the book lists other dexterity checks: pick a lock, disable a trap, steer a chariot around a tight turn. Why not also have listed in there, walk a tightrope etc Wouldn't that cover pretty much the few skills that couldn't easily be rolled into atheletics? [/QUOTE]
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