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Thoughts on 6-7-13 Playtest Packet
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<blockquote data-quote="zoroaster100" data-source="post: 6142113" data-attributes="member: 8538"><p>Is it just me or did the changes seem pretty minor from last packet to this one compared to release of the previous packet? </p><p></p><p>I like the changes I saw as to spells so far, though I'm not sure they went far enough. Attack cantrips were toned down by adding an attack roll to Ray of Frost and reducing damage scaling at higher levels. Polymorph seems to have been limited some. </p><p></p><p>I was really hoping they would fix the imbalance of excessively difficult spell DCs at higher levels which both monsters and player characters will have a very difficult time ever saving against under the current playtest rules, but that doesn't seem to be fixed.</p><p></p><p>The new death and dying rules look fine. They basically work more or less the same as before except they don't bother with tracking negative hp since you start counting from 0 anyway when you heal someone even under the prior rules.</p><p></p><p>Edit: Oops, I should have looked at the cantrips more closely, as apparently damage scaling wasn't toned down as I thought.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 6142113, member: 8538"] Is it just me or did the changes seem pretty minor from last packet to this one compared to release of the previous packet? I like the changes I saw as to spells so far, though I'm not sure they went far enough. Attack cantrips were toned down by adding an attack roll to Ray of Frost and reducing damage scaling at higher levels. Polymorph seems to have been limited some. I was really hoping they would fix the imbalance of excessively difficult spell DCs at higher levels which both monsters and player characters will have a very difficult time ever saving against under the current playtest rules, but that doesn't seem to be fixed. The new death and dying rules look fine. They basically work more or less the same as before except they don't bother with tracking negative hp since you start counting from 0 anyway when you heal someone even under the prior rules. Edit: Oops, I should have looked at the cantrips more closely, as apparently damage scaling wasn't toned down as I thought. [/QUOTE]
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