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Thoughts on 6-7-13 Playtest Packet
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<blockquote data-quote="Sadrik" data-source="post: 6142233" data-attributes="member: 14506"><p>Wisdom is still a mess. Listed as: a creature’s common sense, perception, self‐discipline, and empathy or situations that call for intuition, gut feelings, or sensitivity to the environment. However, when you look at the list of tasks it is a hodgepodge of unrelated stuff. Administer first aid, this should be intelligence. It has long been a wisdom related task but really come on, I think medical professionals would be happy to know that it is common sense and intuition and gut feelings is what is important. Handle Animal, yeah so this was moved from CHA to WIS because why exactly? So now gut-feelings will allow you to tame a monster or train them? Sense Motive, half of the sense motive stuff should fall under perception and the other half should be under CHA. Figure out who is a leader in a group CHA, read an attitude CHA, interpret hand signs SPOT, Sense something wrong with someones personalty (charmed) CHA, eavesdrop LISTEN, recognize a lie CHA, See through a disguise SPOT...</p><p></p><p>Then Charisma, under interaction it says that contests should be used rarely, however under tasks and skills Charisma is filled with them. All of the effects are opposed WIS, Bluff, Intimidate and Persuade should be treated as mind-effecting compulsion effects and go against a willpower save (CHA or WIS whatever they decide is appropriate). The skill system needs to incorporate saves in cases like this. If a person has a magic item that gives him a bonus to save against compulsions, it should also protect him from Persuade, bonus vs. fear intimidate etc.</p><p></p><p></p><p>Broken contests are still in the game, though much language is used to lessen their use. Though they are still in several key areas. Stealth...</p><p></p><p>Much to my chagrin the spellcasting bonus is still there. </p><p></p><p>Also I would like to see the class features toned down and moved more to the selection of optional abilities. I know this runs counter to current design but for me this would be a better game. More feats and spells and less class features. This would balance out but allow for more customization. Examples: channel divity = spells, wacky barbarian abilities = feats.</p><p></p><p>What happened to the concept of Novice levels 1-3, did I just miss that? and were the feats supposed to be more powerful?</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6142233, member: 14506"] Wisdom is still a mess. Listed as: a creature’s common sense, perception, self‐discipline, and empathy or situations that call for intuition, gut feelings, or sensitivity to the environment. However, when you look at the list of tasks it is a hodgepodge of unrelated stuff. Administer first aid, this should be intelligence. It has long been a wisdom related task but really come on, I think medical professionals would be happy to know that it is common sense and intuition and gut feelings is what is important. Handle Animal, yeah so this was moved from CHA to WIS because why exactly? So now gut-feelings will allow you to tame a monster or train them? Sense Motive, half of the sense motive stuff should fall under perception and the other half should be under CHA. Figure out who is a leader in a group CHA, read an attitude CHA, interpret hand signs SPOT, Sense something wrong with someones personalty (charmed) CHA, eavesdrop LISTEN, recognize a lie CHA, See through a disguise SPOT... Then Charisma, under interaction it says that contests should be used rarely, however under tasks and skills Charisma is filled with them. All of the effects are opposed WIS, Bluff, Intimidate and Persuade should be treated as mind-effecting compulsion effects and go against a willpower save (CHA or WIS whatever they decide is appropriate). The skill system needs to incorporate saves in cases like this. If a person has a magic item that gives him a bonus to save against compulsions, it should also protect him from Persuade, bonus vs. fear intimidate etc. Broken contests are still in the game, though much language is used to lessen their use. Though they are still in several key areas. Stealth... Much to my chagrin the spellcasting bonus is still there. Also I would like to see the class features toned down and moved more to the selection of optional abilities. I know this runs counter to current design but for me this would be a better game. More feats and spells and less class features. This would balance out but allow for more customization. Examples: channel divity = spells, wacky barbarian abilities = feats. What happened to the concept of Novice levels 1-3, did I just miss that? and were the feats supposed to be more powerful? [/QUOTE]
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