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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Thoughts on Eldritch Blast options for Warlock
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<blockquote data-quote="WanderingMystic" data-source="post: 8954600" data-attributes="member: 69157"><p>I think the main reason they chose to omit hex is that it was a must have spell and that it is vastly more powerful option for a first level spell slot. One of the things they tried to do with A5E was tone down the power of certain spells and make everything balanced against each other. Hex is a perfectly balanced spell for a first level spell until you start getting extra attacks from dual wielding, or the extra attacks option at 5th level. At this point it becomes vastly superior to any other 1st level spell slot for the dps potential.</p><p></p><p>Also remember that in A5E the warlock gets spell points and not just blanket spell slots so at higher levels when hex becomes more broken it actually becomes easier for you to not worry about concentration since it only cost you a bonus action and 1 spell point of which you have 10 at level 5 per short rest instead of just 2 slots so you can cast it 10 time instead of just 2.</p><p></p><p>So for me if I am going to go pact of the blade I have 3 options. Looking at level five with a +1 weapon and my level four ABI spent on upping my casting stat.</p><p><em>Note: instead of the usually 60% chance to hit I add an extra +5% per +1 enchantment bonus</em></p><p></p><p>1: <strong>Eldritch Scythe</strong>: Agonizing Blast, Eldritch Elementalism (for versatility) <strong>12.35 + 6 </strong>to a second target<strong>.</strong></p><p></p><p>2: <strong>Eldritch Ray: </strong> Agonizing Blast, Eldritch Elementalism (for versatility) <strong>13.65</strong></p><p></p><p>3: <strong>Two Handed pact weapon:</strong> Lifedrinker, Thirsting Blade. <strong>20.8</strong></p><p></p><p>4: <strong>Longbow </strong>Lifedrinker, Thirsting Blade. <strong>17.55</strong></p><p></p><p><em>At lvl 9 things change due to a +2 weapon and the extra ABI. By lvl 17 I am assuming a +3 weapon. </em></p><p></p><p>1: <strong>Eldritch Scythe</strong>: Agonizing Blast, Eldritch Elementalism (for versatility) <strong>16.1 + 8 </strong>to a second target<strong>. </strong><em>At lvl 11 </em><strong>24.15 + 12 </strong>to a second.</p><p><em>At lvl 17 <strong>37.5 + 16</strong> </em>to a second<em>.</em></p><p></p><p>2: <strong>Eldritch Ray: </strong> Agonizing Blast, Eldritch Elementalism (for versatility) <strong>17.5</strong></p><p><em>At lvl 11 </em><strong>26.05 </strong> <em>At lvl 17 <strong>40.5</strong></em></p><p></p><p>3:<strong> Two Handed pact weapon:</strong> Lifedrinker, Thirsting Blade. <strong>26.6 </strong><em>At lvl 17 </em><strong>30</strong></p><p></p><p>4: <strong>Longbow </strong>Lifedrinker, Thirsting Blade. <strong>23.1</strong></p><p><em>At lvl 17 </em><strong>26.25</strong></p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 8954600, member: 69157"] I think the main reason they chose to omit hex is that it was a must have spell and that it is vastly more powerful option for a first level spell slot. One of the things they tried to do with A5E was tone down the power of certain spells and make everything balanced against each other. Hex is a perfectly balanced spell for a first level spell until you start getting extra attacks from dual wielding, or the extra attacks option at 5th level. At this point it becomes vastly superior to any other 1st level spell slot for the dps potential. Also remember that in A5E the warlock gets spell points and not just blanket spell slots so at higher levels when hex becomes more broken it actually becomes easier for you to not worry about concentration since it only cost you a bonus action and 1 spell point of which you have 10 at level 5 per short rest instead of just 2 slots so you can cast it 10 time instead of just 2. So for me if I am going to go pact of the blade I have 3 options. Looking at level five with a +1 weapon and my level four ABI spent on upping my casting stat. [I]Note: instead of the usually 60% chance to hit I add an extra +5% per +1 enchantment bonus[/I] 1: [B]Eldritch Scythe[/B]: Agonizing Blast, Eldritch Elementalism (for versatility) [B]12.35 + 6 [/B]to a second target[B].[/B] 2: [B]Eldritch Ray: [/B] Agonizing Blast, Eldritch Elementalism (for versatility) [B]13.65[/B] 3: [B]Two Handed pact weapon:[/B] Lifedrinker, Thirsting Blade. [B]20.8[/B] 4: [B]Longbow [/B]Lifedrinker, Thirsting Blade. [B]17.55[/B] [I]At lvl 9 things change due to a +2 weapon and the extra ABI. By lvl 17 I am assuming a +3 weapon. [/I] 1: [B]Eldritch Scythe[/B]: Agonizing Blast, Eldritch Elementalism (for versatility) [B]16.1 + 8 [/B]to a second target[B]. [/B][I]At lvl 11 [/I][B]24.15 + 12 [/B]to a second. [I]At lvl 17 [B]37.5 + 16[/B] [/I]to a second[I].[/I] 2: [B]Eldritch Ray: [/B] Agonizing Blast, Eldritch Elementalism (for versatility) [B]17.5[/B] [I]At lvl 11 [/I][B]26.05 [/B] [I]At lvl 17 [B]40.5[/B][/I] 3:[B] Two Handed pact weapon:[/B] Lifedrinker, Thirsting Blade. [B]26.6 [/B][I]At lvl 17 [/I][B]30[/B] 4: [B]Longbow [/B]Lifedrinker, Thirsting Blade. [B]23.1[/B] [I]At lvl 17 [/I][B]26.25[/B] [/QUOTE]
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