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Thoughts on feat for an archer
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<blockquote data-quote="DocSharpe" data-source="post: 6791628" data-attributes="member: 6677186"><p>So my archer (battlemaster fighter) just hit 8th level, and I'm waffling on what feat to take. He's a variant human, so the Sharpshooter feat was taken at level 1. Dex maxed with ASIs at level 4 and 6, plus he picked up an Amulet of Health early, so I'm not bothering to increase Con. Wisdom is decent enough that I'm not worried about improving it (or other stats).</p><p></p><p>No one feat jumps out at me as a must have, and I'm going back and forth on the following feats:</p><ul> <li data-xf-list-type="ul">Lucky: This would give me a bit more comfort when taking the -5 to get the Sharpshooter damage bonus.</li> <li data-xf-list-type="ul">Crossbow Expert: I'd only take this one to negate the disadvantage when being pressed by melee attackers...and this has typically not been a problem for me to avoid in this campaign.</li> <li data-xf-list-type="ul">Magic Initiate: Either Warlock to get Hex, or Cleric to get Guidance and Bless. (Both also make sense for RP reasons)</li> <li data-xf-list-type="ul">Alert: This is not a priority...our bard has a weapon of warning, and I'm usually in the top half/third of the initiative.</li> </ul><p></p><p>Mobile would be hot if the attack which prevented OAs could be ranged...</p><p></p><p></p><p></p><p>Thoughts? Am I missing an obvious choice? I may MC rogue and/or ranger after level 11... but I'm racing to that third attack first</p></blockquote><p></p>
[QUOTE="DocSharpe, post: 6791628, member: 6677186"] So my archer (battlemaster fighter) just hit 8th level, and I'm waffling on what feat to take. He's a variant human, so the Sharpshooter feat was taken at level 1. Dex maxed with ASIs at level 4 and 6, plus he picked up an Amulet of Health early, so I'm not bothering to increase Con. Wisdom is decent enough that I'm not worried about improving it (or other stats). No one feat jumps out at me as a must have, and I'm going back and forth on the following feats: [LIST] [*]Lucky: This would give me a bit more comfort when taking the -5 to get the Sharpshooter damage bonus. [*]Crossbow Expert: I'd only take this one to negate the disadvantage when being pressed by melee attackers...and this has typically not been a problem for me to avoid in this campaign. [*]Magic Initiate: Either Warlock to get Hex, or Cleric to get Guidance and Bless. (Both also make sense for RP reasons) [*]Alert: This is not a priority...our bard has a weapon of warning, and I'm usually in the top half/third of the initiative. [/LIST] Mobile would be hot if the attack which prevented OAs could be ranged... Thoughts? Am I missing an obvious choice? I may MC rogue and/or ranger after level 11... but I'm racing to that third attack first [/QUOTE]
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